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SCR_WeaponSwitchingBaseUI.c File Reference

Go to the source code of this file.

Classes

class  SCR_WeaponSwitchingBaseUI

Functions

SCR_WeaponSwitchingBaseUI SCR_InfoDisplay OnComplete ()
void Init (IEntity owner)
void RemoveActionListeners ()
void OpenQuickSlots ()
void CloseQuickSlots ()
void ShowCommand (notnull SCR_InventoryStorageManagerComponent inventory)
void Action_QuickSlotsRadial (float value=0.0, EActionTrigger reason=0)
void Action_QuickSlotsBar (float value=0.0, EActionTrigger reason=0)
void Action_SwitchSlot (float value=0.0, EActionTrigger reason=0)
void Action_ScrollSlot (float value=0.0, EActionTrigger reason=0)
override void UpdateValues (IEntity owner, float timeSlice)
void ShowQuickSlots (bool show, float speed=UIConstants.FADE_RATE_DEFAULT)
override event void OnStartDraw (IEntity owner)
override event void OnStopDraw (IEntity owner)

Variables

string m_sQuickSlotGridLayout

Function Documentation

◆ Action_QuickSlotsBar()

void OnComplete::Action_QuickSlotsBar ( float value = 0.0,
EActionTrigger reason = 0 )
protected

Definition at line 594 of file SCR_WeaponSwitchingBaseUI.c.

◆ Action_QuickSlotsRadial()

void OnComplete::Action_QuickSlotsRadial ( float value = 0.0,
EActionTrigger reason = 0 )
protected

Definition at line 573 of file SCR_WeaponSwitchingBaseUI.c.

◆ Action_ScrollSlot()

void OnComplete::Action_ScrollSlot ( float value = 0.0,
EActionTrigger reason = 0 )
protected

Definition at line 642 of file SCR_WeaponSwitchingBaseUI.c.

◆ Action_SwitchSlot()

void OnComplete::Action_SwitchSlot ( float value = 0.0,
EActionTrigger reason = 0 )
protected

Definition at line 603 of file SCR_WeaponSwitchingBaseUI.c.

◆ CloseQuickSlots()

void OnComplete::CloseQuickSlots ( )
protected

Definition at line 517 of file SCR_WeaponSwitchingBaseUI.c.

◆ Init()

void OnComplete::Init ( IEntity owner)
protected

Definition at line 404 of file SCR_WeaponSwitchingBaseUI.c.

◆ OnComplete()

SCR_WeaponSwitchingBaseUI SCR_InfoDisplay OnComplete ( )

Definition at line 1 of file SCR_WeaponSwitchingBaseUI.c.

◆ OnStartDraw()

override event void OnComplete::OnStartDraw ( IEntity owner)
protected

Definition at line 668 of file SCR_WeaponSwitchingBaseUI.c.

◆ OnStopDraw()

override event void OnComplete::OnStopDraw ( IEntity owner)
protected

Definition at line 676 of file SCR_WeaponSwitchingBaseUI.c.

◆ OpenQuickSlots()

void OnComplete::OpenQuickSlots ( )
protected

Definition at line 460 of file SCR_WeaponSwitchingBaseUI.c.

◆ RemoveActionListeners()

void OnComplete::RemoveActionListeners ( )
protected

Definition at line 444 of file SCR_WeaponSwitchingBaseUI.c.

◆ ShowCommand()

void OnComplete::ShowCommand ( notnull SCR_InventoryStorageManagerComponent inventory)
protected

Definition at line 555 of file SCR_WeaponSwitchingBaseUI.c.

◆ ShowQuickSlots()

void OnComplete::ShowQuickSlots ( bool show,
float speed = UIConstants.FADE_RATE_DEFAULT )
protected

Definition at line 662 of file SCR_WeaponSwitchingBaseUI.c.

◆ UpdateValues()

override void OnComplete::UpdateValues ( IEntity owner,
float timeSlice )
protected

Definition at line 654 of file SCR_WeaponSwitchingBaseUI.c.

Variable Documentation

◆ m_sQuickSlotGridLayout

string m_sQuickSlotGridLayout
protected

Definition at line 359 of file SCR_WeaponSwitchingBaseUI.c.