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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| void | Init (IEntity owner) |
| void | RemoveActionListeners () |
| void | OpenQuickSlots () |
| void | CloseQuickSlots () |
| void | ShowCommand (notnull SCR_InventoryStorageManagerComponent inventory) |
| void | Action_QuickSlotsRadial (float value=0.0, EActionTrigger reason=0) |
| void | Action_QuickSlotsBar (float value=0.0, EActionTrigger reason=0) |
| void | Action_SwitchSlot (float value=0.0, EActionTrigger reason=0) |
| void | Action_ScrollSlot (float value=0.0, EActionTrigger reason=0) |
| override void | UpdateValues (IEntity owner, float timeSlice) |
| void | ShowQuickSlots (bool show, float speed=UIConstants.FADE_RATE_DEFAULT) |
| override event void | OnStartDraw (IEntity owner) |
| override event void | OnStopDraw (IEntity owner) |
Static Protected Member Functions | |
| static void | RefreshQuickSlots (int id=-1) |
| static void | SelectQuickSlot (int id) |
| static void | HighlightQuickSlot (int id, bool highlight=true) |
| static SCR_WeaponSwitchingBaseUI | GetWeaponSwitchingBaseUI () |
Protected Attributes | |
| string | m_sQuickSlotGridLayout |
Static Protected Attributes | |
| static ResourceName | s_sItemPreviewManagerPrefab = "{9F18C476AB860F3B}Prefabs/World/Game/ItemPreviewManager.et" |
| static Widget | s_wQuickSlotStorage |
| static ref SCR_InventoryStorageQuickSlotsUI | s_QuickSlotStorage |
| static SCR_WeaponSwitchingBaseUI | s_WeaponSwitchingUI |
| static bool | s_bOpened |
| static bool | s_bRadial |
Definition at line 5 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 251 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 230 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 299 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 260 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 174 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 341 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 47 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 61 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 325 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 333 of file SCR_WeaponSwitchingBaseUI.c.
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inlineprotected |
Definition at line 117 of file SCR_WeaponSwitchingBaseUI.c.
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inlinestaticprotected |
Definition at line 19 of file SCR_WeaponSwitchingBaseUI.c.
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inlineprotected |
Definition at line 101 of file SCR_WeaponSwitchingBaseUI.c.
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inlinestaticprotected |
Definition at line 33 of file SCR_WeaponSwitchingBaseUI.c.
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inlineprotected |
Definition at line 212 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 319 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 311 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 16 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 12 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 13 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 9 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 7 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 10 of file SCR_WeaponSwitchingBaseUI.c.
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Definition at line 8 of file SCR_WeaponSwitchingBaseUI.c.