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SCR_WidgetListEntryPublishImages.c
Go to the documentation of this file.
1
6
7
[
BaseContainerProps
(configRoot:
true
),
SCR_WidgetListEntryCustomTitle
()]
8
class
SCR_WidgetListEntryPublishImages
:
SCR_WidgetListEntry
9
{
10
protected
SCR_SaveImageGalleryPickerComponent
m_SaveImagesGallery
;
11
12
//-------------------------------------------------------------------------------------------
14
override
void
CreateWidget
(
Widget
parent)
15
{
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// Create widget
17
m_EntryRoot
=
GetGame
().GetWorkspace().CreateWidgets(
m_sEntryLayout
, parent);
18
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// Show
20
m_EntryRoot
.SetVisible(
m_bShow
);
21
if
(!
m_bShow
)
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return
;
23
24
SetupHandlers
();
25
SetInteractive
(
m_bInteractive
);
26
}
27
28
//-------------------------------------------------------------------------------------------
29
override
protected
void
SetupHandlers
()
30
{
31
m_SaveImagesGallery
=
SCR_SaveImageGalleryPickerComponent
.Cast(
m_EntryRoot
.FindHandler(
SCR_SaveImageGalleryPickerComponent
));
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}
33
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//-------------------------------------------------------------------------------------------
35
SCR_SaveImageGalleryPickerComponent
GetSaveImagesGallery
()
36
{
37
return
m_SaveImagesGallery
;
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}
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}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_SaveImageGalleryPickerComponent
Definition
SCR_SaveImageGalleryPickerComponent.c:2
SCR_WidgetListEntryCustomTitle
Definition
SCR_WidgetListEntry.c:12
SCR_WidgetListEntry
Configurable class for widget.
Definition
SCR_WidgetListEntry.c:116
SCR_WidgetListEntry::m_sEntryLayout
ResourceName m_sEntryLayout
Definition
SCR_WidgetListEntry.c:122
SCR_WidgetListEntry::SetInteractive
void SetInteractive(bool interactive)
Can value be interacted - set handler enabled.
Definition
SCR_WidgetListEntry.c:209
SCR_WidgetListEntry::m_EntryRoot
Widget m_EntryRoot
Definition
SCR_WidgetListEntry.c:149
SCR_WidgetListEntry::m_bInteractive
bool m_bInteractive
Definition
SCR_WidgetListEntry.c:143
SCR_WidgetListEntry::m_bShow
bool m_bShow
Definition
SCR_WidgetListEntry.c:125
SCR_WidgetListEntryPublishImages
Definition
SCR_WidgetListEntryPublishImages.c:9
SCR_WidgetListEntryPublishImages::m_SaveImagesGallery
SCR_SaveImageGalleryPickerComponent m_SaveImagesGallery
Definition
SCR_WidgetListEntryPublishImages.c:10
SCR_WidgetListEntryPublishImages::GetSaveImagesGallery
SCR_SaveImageGalleryPickerComponent GetSaveImagesGallery()
Definition
SCR_WidgetListEntryPublishImages.c:35
SCR_WidgetListEntryPublishImages::SetupHandlers
void SetupHandlers()
Definition
SCR_WidgetListEntryPublishImages.c:29
SCR_WidgetListEntryPublishImages::CreateWidget
override void CreateWidget(Widget parent)
Removed setting up of m_ChangeableComponent as it's not used for this case.
Definition
SCR_WidgetListEntryPublishImages.c:14
Widget
Definition
Widget.c:13
scripts
Game
UI
Menu
ConfigurableWidgetEntries
SCR_WidgetListEntryPublishImages.c
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