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ScriptedWeaponAimModifier.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
ScriptedWeaponAimModifier
:
BaseWeaponAimModifier
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{
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//------------------------------------------------------------------------------------------------
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event
protected
void
OnInit
(
IEntity
weaponEnt);
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event
protected
void
OnActivated
(
IEntity
weaponOwner);
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event
protected
void
OnDeactivated
(
IEntity
weaponOwner);
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event
protected
void
OnCalculate
(
IEntity
owner,
WeaponAimModifierContext
context,
float
timeSlice, out
vector
translation, out
vector
rotation
, out
vector
turnOffset);
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// called when weapon is fired
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event
protected
void
OnWeaponFired
();
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}
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BaseWeaponAimModifier
Definition
BaseWeaponAimModifier.c:13
IEntity
Definition
IEntity.c:13
ScriptedWeaponAimModifier
Definition
ScriptedWeaponAimModifier.c:13
ScriptedWeaponAimModifier::OnWeaponFired
void OnWeaponFired()
ScriptedWeaponAimModifier::OnDeactivated
void OnDeactivated(IEntity weaponOwner)
ScriptedWeaponAimModifier::OnActivated
void OnActivated(IEntity weaponOwner)
ScriptedWeaponAimModifier::OnInit
void OnInit(IEntity weaponEnt)
ScriptedWeaponAimModifier::OnCalculate
void OnCalculate(IEntity owner, WeaponAimModifierContext context, float timeSlice, out vector translation, out vector rotation, out vector turnOffset)
WeaponAimModifierContext
Definition
WeaponAimModifierContext.c:17
vector
Definition
vector.c:13
rotation
RespawnSystemComponentClass GameComponentClass vector vector rotation
Definition
RespawnSystemComponent.c:23
scripts
Game
generated
Weapon
ScriptedWeaponAimModifier.c
Generated by
1.17.0