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SerializationContext.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
15
class
SerializationContext
:
ScriptAndConfig
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{
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proto external
bool
CanSeekMembers();
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proto external
bool
IsValid
();
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proto external
string
GetDataExtension();
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proto external
void
ConfigureTypeDiscriminator(
string
fieldName =
"$type"
);
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proto external
bool
EnableTypeDiscriminator(
bool
enabled);
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proto external
bool
IsTypeDiscriminatorEnabled();
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proto external
void
Reset
();
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proto
bool
StartMap(
string
name, out
int
count);
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proto external
bool
EndMap();
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proto
bool
StartArray(
string
name, out
int
count);
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proto external
bool
EndArray();
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proto external
bool
StartObject(
string
name =
string
.Empty);
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proto external
bool
EndObject();
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}
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IsValid
bool IsValid()
Definition
SCR_ItemOutfitFactionComponent.c:144
ScriptAndConfig
Definition
Types.c:124
SerializationContext
Definition
SerializationContext.c:16
Reset
void Reset()
Definition
SCR_AISectorThreatFilter.c:39
scripts
Game
generated
Plugins
Serialization
SerializationContext.c
Generated by
1.17.0