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SoundManagerModule.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
SoundManagerModule: SndBaseModule
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{
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private
void
SoundManagerModule();
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// Plays a "fire and forget" sound effect instance. If more control is needed, use different solution
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proto external
bool
PlayAudioInstanceByPos(
vector
pos,
AudioSourceConfig
conf
, array<string> signalNames = null, array<float> signalValues = null, array<string> variableNames = null, array<float> variableValues = null);
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// Plays a "fire and forget" sound effect instance. If more control is needed, use different solution
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proto external
bool
PlayAudioInstance(
IEntity
owner,
AudioSourceConfig
conf
, array<string> names = null, array<float> values = null, array<string> variableNames = null, array<float> variableValues = null);
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}
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conf
Configs ServerBrowser KickDialogs conf
Definition
SCR_NotificationSenderComponent.c:29
AudioSourceConfig
Definition
AudioSourceConfig.c:13
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
scripts
GameLib
generated
Sound
SoundManagerModule.c
Generated by
1.17.0