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UnitDisplayManager.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/Spectating"
, description:
"This brief script description."
, color:
"0 0 255 255"
)]
2
class
SCR_UnitDisplayManagerClass
: GenericEntityClass
3
{
4
};
5
6
// TODO: Naming conventions
7
class
SCR_UnitDisplaySettings
8
{
9
// Whether shape should use faction color alpha or not
10
static
bool
s_bShapeUseAlpha =
true
;
11
// Whether shape should get bigger the further camera is
12
static
bool
s_bShapeUseScaling =
true
;
13
// Whether there should be text drawn on close proximity with a unit
14
static
bool
s_bShapeUseText =
true
;
15
// Whether there should be a healthbar drawn on close proximity with a unit
16
static
bool
s_bShapeUseHealthbar =
true
;
17
// Maximum distance in metres at which text will be shown (if enabled)
18
static
float
s_fShapeTextDistance = 15.0;
19
// Offset of the text from entity's origin in Y axis
20
static
float
s_fShapeTextHeightOffset = 2.35;
21
// Size of the text. (0.2 is a good value)
22
static
float
s_fShapeTextSize = 0.1;
23
// Offset of the shape from entity's origin in Y axis
24
static
float
s_fShapeHeightOffset = 2.15;
25
// Health bar width
26
static
float
s_fShapeHealthbarWidth = 1.5;
27
// Health bar height
28
static
float
s_fShapeHealthbarHeight = 0.03;
29
30
// Radius of the shape
31
static
float
s_fShapeRadius = 0.125;
32
// The distance from camera at which (and below) the shape will retain it's minimum size
33
static
float
s_fShapeSizeGoal = 15.0;
34
static
float
s_fShapeSizeMinimum = 1.0;
35
static
float
s_fShapeSizeMaximum = 17.5;
36
37
};
38
39
//------------------------------------------------------------------------------------------------
40
class
SCR_UnitDisplayManager :
GenericEntity
41
{
42
[
Attribute
(
"1"
,
UIWidgets
.CheckBox,
"Whether shape should use alpha directly from faction color."
,
""
)]
43
bool
m_bShapeUseAlpha;
44
[
Attribute
(
"1"
,
UIWidgets
.CheckBox,
"Whether shape should scale based on camera distance."
,
""
)]
45
bool
m_bShapeUseScaling;
46
[
Attribute
(
"1"
,
UIWidgets
.CheckBox,
"Whether info text should be drawn when close to a unit."
,
""
)]
47
bool
m_bShapeUseText;
48
[
Attribute
(
"1"
,
UIWidgets
.CheckBox,
"Whether health bar should be drawn when close to a unit."
,
""
)]
49
bool
m_bShapeUseHealthbar;
50
[
Attribute
(
"15.0"
,
UIWidgets
.Slider,
"Maximum distance in metres at which text will be shown (if enabled)"
,
"0 100 0.1"
)]
51
float
m_fShapeTextDistance;
52
[
Attribute
(
"2.35"
,
UIWidgets
.Slider,
"Offset of the text from entity's origin in Y axis"
,
"0 100 0.1"
)]
53
float
m_fShapeTextHeightOffset;
54
55
[
Attribute
(
"0.12"
,
UIWidgets
.Slider,
"Size of the text. (0.1, 0.2 are good values example)"
,
"0 1 0.01"
)]
56
float
m_fShapeTextSize;
57
[
Attribute
(
"2.15"
,
UIWidgets
.Slider,
"Offset of the shape from entity's origin in Y axis"
,
"0 100 0.1"
)]
58
float
m_fShapeHeightOffset;
59
60
[
Attribute
(
"1.5"
,
UIWidgets
.Slider,
"Health bar width, 1.5 is a fair value"
,
"0 10 0.01"
)]
61
float
m_fShapeHealthbarWidth;
62
[
Attribute
(
"0.03"
,
UIWidgets
.Slider,
"Health bar height, 0.03, 0.05 are a fair value"
,
"0 1 0.0025"
)]
63
float
m_fShapeHealthbarHeight;
64
65
[
Attribute
(
"0.125"
,
UIWidgets
.Slider,
"Radius of the shape, a value of 0.125 is fine"
,
"0 1 0.0025"
)]
66
float
m_fShapeRadius;
67
68
69
[
Attribute
(
"15"
,
UIWidgets
.Slider,
"The distance in metres from camera at which (and below) the shape will retain it's minimum size"
,
"0 100 0.1"
)]
70
float
m_fShapeSizeGoal;
71
[
Attribute
(
"1.0"
,
UIWidgets
.Slider,
"Shape's minimum size"
,
"0 10 0.1"
)]
72
float
m_fShapeSizeMinimum;
73
[
Attribute
(
"17.5"
,
UIWidgets
.Slider,
"Shape's maximum size"
,
"0 100 0.1"
)]
74
float
m_fShapeSizeMaximum;
75
76
//------------------------------------------------------------------------------------------------
77
override
void
EOnInit(
IEntity
owner)
78
{
79
// Ugly, but guarantees this works even without a manager in the world
80
// TODO: Solve in a nicer way (some sort of defaults)
81
SCR_UnitDisplaySettings
.s_bShapeUseAlpha = m_bShapeUseAlpha;
82
SCR_UnitDisplaySettings
.s_bShapeUseScaling = m_bShapeUseScaling;
83
SCR_UnitDisplaySettings
.s_bShapeUseText = m_bShapeUseText;
84
SCR_UnitDisplaySettings
.s_bShapeUseHealthbar = m_bShapeUseHealthbar;
85
SCR_UnitDisplaySettings
.s_fShapeTextDistance = m_fShapeTextDistance;
86
SCR_UnitDisplaySettings
.s_fShapeTextHeightOffset = m_fShapeTextHeightOffset;
87
SCR_UnitDisplaySettings
.s_fShapeTextSize = m_fShapeTextSize;
88
SCR_UnitDisplaySettings
.s_fShapeHeightOffset = m_fShapeHeightOffset;
89
SCR_UnitDisplaySettings
.s_fShapeHealthbarWidth = m_fShapeHealthbarWidth;
90
SCR_UnitDisplaySettings
.s_fShapeHealthbarHeight = m_fShapeHealthbarHeight;
91
SCR_UnitDisplaySettings
.s_fShapeRadius = m_fShapeRadius;
92
SCR_UnitDisplaySettings
.s_fShapeSizeGoal = m_fShapeSizeGoal;
93
SCR_UnitDisplaySettings
.s_fShapeSizeMinimum = m_fShapeSizeMinimum;
94
SCR_UnitDisplaySettings
.s_fShapeSizeMaximum = m_fShapeSizeMaximum;
95
}
96
97
//------------------------------------------------------------------------------------------------
98
void
SCR_UnitDisplayManager(
IEntitySource
src,
IEntity
parent)
99
{
100
SetEventMask
(
EntityEvent
.INIT);
101
}
102
103
//------------------------------------------------------------------------------------------------
104
void
~SCR_UnitDisplayManager()
105
{
106
}
107
108
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
GenericEntity
Definition
GenericEntity.c:16
IEntity::IEntity
void IEntity(IEntitySource src, IEntity parent)
protected script Constructor
IEntity::SetEventMask
proto external EntityEvent SetEventMask(EntityEvent e)
IEntitySource
Definition
IEntitySource.c:13
SCR_UnitDisplayManagerClass
Definition
UnitDisplayManager.c:3
SCR_UnitDisplaySettings
Definition
UnitDisplayManager.c:8
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
EntityEvent
EntityEvent
Various entity events.
Definition
EntityEvent.c:14
scripts
Game
Entities
UnitDisplayManager.c
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1.17.0