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VehicleTrackedSimulation.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
VehicleTrackedSimulation
:
VehicleBaseSimulation
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{
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proto external
void
ForceEnableSimulation();
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proto external
void
GetInputs(out
float
steer, out
float
throttle);
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proto external
void
SetInputs(
float
steer,
float
throttle);
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proto external
float
GetClutch();
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proto external
void
SetClutch(
float
in);
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proto external
float
GetBrake();
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proto external
void
SetBreak(
float
in,
bool
hb);
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proto external
float
GetThrottle();
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proto external
void
SetThrottle(
float
in);
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proto external
int
GetGear();
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proto external
void
SetGear(
int
in);
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proto external
bool
IsHandbrakeOn();
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proto external
void
EngineStart();
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proto external
void
EngineStop();
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proto external
bool
EngineIsOn();
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proto external
float
EngineGetRPMIdle();
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proto external
float
EngineGetRPMPeakTorque();
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proto external
float
EngineGetRPMPeakPower();
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proto external
float
EngineGetRPMMax();
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proto external
float
EngineGetRPM();
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proto external
float
EngineGetRPMFeedback();
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proto external
float
EngineGetLoad();
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proto external
float
EngineGetPeakTorque();
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proto external
float
EngineGetPeakTorqueState();
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proto external
void
EngineSetPeakTorqueState(
float
peakTorque);
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proto external
float
EngineGetPeakPower();
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proto external
float
EngineGetPeakPowerState();
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proto external
void
EngineSetPeakPowerState(
float
peakPower);
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proto external
float
GearboxGetEfficiency();
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proto external
float
GearboxGetEfficiencyState();
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proto external
void
GearboxSetEfficiencyState(
float
efficiency);
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proto external
int
GearboxGearsCount();
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proto external
int
GearboxForwardGearsCount();
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proto external
int
TrackCount();
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proto external
int
WheelCount();
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proto external
vector
WheelGetPosition(
int
trackIdx,
int
wheelIdx,
float
displacement = 0.0);
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proto external
bool
WheelHasContact(
int
trackIdx,
int
wheelIdx);
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proto external
GameMaterial
WheelGetContactMaterial(
int
trackIdx,
int
wheelIdx);
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proto external
vector
WheelGetContactPosition(
int
trackIdx,
int
wheelIdx);
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proto external
vector
WheelGetContactNormal(
int
trackIdx,
int
wheelIdx);
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proto external
IEntity
WheelGetContactEntity(
int
trackIdx,
int
wheelIdx);
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proto external
EWheelContactLiquidState
WheelGetContactLiquidState(
int
trackIdx,
int
wheelIdx);
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proto external
GameMaterial
WheelGetContactLiquidMaterial(
int
trackIdx,
int
wheelIdx);
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proto external
vector
WheelGetContactLiquidPosition(
int
trackIdx,
int
wheelIdx);
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proto external
float
WheelGetRPM(
int
trackIdx,
int
wheelIdx);
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proto external
float
WheelGetRadius(
int
trackIdx,
int
wheelIdx);
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proto external
float
WheelGetRollingDrag(
int
trackIdx,
int
wheelIdx);
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proto external
void
WheelSetRollingDrag(
int
trackIdx,
int
wheelIdx,
float
drag);
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}
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GameMaterial
Definition
GameMaterial.c:13
IEntity
Definition
IEntity.c:13
VehicleBaseSimulation
Definition
VehicleBaseSimulation.c:13
VehicleTrackedSimulation
Definition
VehicleTrackedSimulation.c:13
vector
Definition
vector.c:13
EWheelContactLiquidState
EWheelContactLiquidState
Describes whether wheel is in contact with some liquid.
Definition
EWheelContactLiquidState.c:14
scripts
Game
generated
Vehicle
VehicleTrackedSimulation.c
Generated by
1.17.0