Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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VoNComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
15
19class VoNComponent: GameComponent
20{
25 proto external bool SetCapture(bool isCapturing);
27 proto external void SetCommMethod(ECommMethod type);
28 proto external ECommMethod GetCommMethod();
30 proto external void SetTransmitRadio(BaseTransceiver transceiver);
33 proto external void SoundEventPriority(string eventname, array<float> values, int priority, bool ignoreQueue = false);
37 proto external void ConnectEditorToVoNSystem(int playerId);
41 proto external void DisconnectEditorFromVoNSystem();
42
43 // callbacks
44
49 event protected void OnCapture(BaseTransceiver transmitter);
58 event protected void OnReceive(int playerId, bool isSenderEditor, BaseTransceiver receiver, int frequency, float quality);
62 event protected void OnVoNUsed(int senderId);
66 event protected IEntity GetEditorEntity(int playerId);
70 event protected vector GetEditorWorldLocation(int playerId);
74 event protected bool IsEntityActiveEditor(IEntity entity);
75}
76
ECommMethod
Definition ECommMethod.c:8
EDamageType type
proto external void DisconnectEditorFromVoNSystem()
void OnReceive(int playerId, bool isSenderEditor, BaseTransceiver receiver, int frequency, float quality)
VONComponent event.
vector GetEditorWorldLocation(int playerId)
void OnCapture(BaseTransceiver transmitter)
VONComponent event.
proto external void SetTransmitRadio(BaseTransceiver transceiver)
Sets the transceiver used for VoN transmission.
void OnVoNUsed(int senderId)
proto external void SoundEventPriority(string eventname, array< float > values, int priority, bool ignoreQueue=false)
Transfer AI sound message through VoN.
IEntity GetEditorEntity(int playerId)
VoNComponentClass GameComponentClass SetCapture(bool isCapturing)
proto external BaseTransceiver GetTransmitRadio()
proto external void SetCommMethod(ECommMethod type)
Sets communication method used.
proto external ECommMethod GetCommMethod()
proto external void ConnectEditorToVoNSystem(int playerId)
bool IsEntityActiveEditor(IEntity entity)