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VoNComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
VoNComponentClass
:
GameComponentClass
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{
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}
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class
VoNComponent:
GameComponent
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{
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proto external
bool
SetCapture
(
bool
isCapturing);
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proto external
void
SetCommMethod
(
ECommMethod
type
);
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proto external
ECommMethod
GetCommMethod
();
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proto external
void
SetTransmitRadio
(
BaseTransceiver
transceiver);
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proto external
BaseTransceiver
GetTransmitRadio
();
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proto external
void
SoundEventPriority
(
string
eventname, array<float> values,
int
priority,
bool
ignoreQueue =
false
);
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proto external
void
ConnectEditorToVoNSystem
(
int
playerId);
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proto external
void
DisconnectEditorFromVoNSystem
();
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// callbacks
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event
protected
void
OnCapture
(
BaseTransceiver
transmitter);
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event
protected
void
OnReceive
(
int
playerId,
bool
isSenderEditor,
BaseTransceiver
receiver,
int
frequency,
float
quality);
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event
protected
void
OnVoNUsed
(
int
senderId);
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event
protected
IEntity
GetEditorEntity
(
int
playerId);
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event
protected
vector
GetEditorWorldLocation
(
int
playerId);
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event
protected
bool
IsEntityActiveEditor
(
IEntity
entity);
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}
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ECommMethod
ECommMethod
Definition
ECommMethod.c:8
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
BaseTransceiver
Definition
BaseTransceiver.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
VoNComponentClass
Definition
VoNComponent.c:13
vector
Definition
vector.c:13
DisconnectEditorFromVoNSystem
proto external void DisconnectEditorFromVoNSystem()
OnReceive
void OnReceive(int playerId, bool isSenderEditor, BaseTransceiver receiver, int frequency, float quality)
VONComponent event.
Definition
SCR_VonDisplay.c:181
GetEditorWorldLocation
vector GetEditorWorldLocation(int playerId)
Definition
SCR_VoNComponent.c:106
OnCapture
void OnCapture(BaseTransceiver transmitter)
VONComponent event.
Definition
SCR_VonDisplay.c:138
SetTransmitRadio
proto external void SetTransmitRadio(BaseTransceiver transceiver)
Sets the transceiver used for VoN transmission.
OnVoNUsed
void OnVoNUsed(int senderId)
Definition
SCR_VoNComponent.c:89
SoundEventPriority
proto external void SoundEventPriority(string eventname, array< float > values, int priority, bool ignoreQueue=false)
Transfer AI sound message through VoN.
GetEditorEntity
IEntity GetEditorEntity(int playerId)
Definition
SCR_VoNComponent.c:96
SetCapture
VoNComponentClass GameComponentClass SetCapture(bool isCapturing)
GetTransmitRadio
proto external BaseTransceiver GetTransmitRadio()
SetCommMethod
proto external void SetCommMethod(ECommMethod type)
Sets communication method used.
GetCommMethod
proto external ECommMethod GetCommMethod()
ConnectEditorToVoNSystem
proto external void ConnectEditorToVoNSystem(int playerId)
IsEntityActiveEditor
bool IsEntityActiveEditor(IEntity entity)
Definition
SCR_VoNComponent.c:122
scripts
Game
generated
Components
VoNComponent.c
Generated by
1.17.0