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WorkshopJob.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
WorkshopJob
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{
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private
void
WorkshopJob();
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//Script is allowed to hold ref to the job to preserve session history of jobs after they finish.
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void
~WorkshopJob();
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proto external
WorkshopAssetBase
GetAsset();
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proto external
WorkshopRevisionBase
GetRevision();
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proto external
WorkshopRevisionBase
GetPreviousRevision();
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proto external
EWorkshopJobTask
GetTask
();
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proto external
EWorkshopJobState
GetState
();
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proto external
bool
IsCanceled();
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proto external
float
GetProcessProgress();
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proto external
int
GetProcessTotalKB();
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proto external
int
GetProcessDoneKB();
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proto external
int
GetWriteSpeedKBpS();
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proto external
float
GetDownloadProgress();
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proto external
int
GetDownloadTotalKB();
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proto external
int
GetDownloadDoneKB();
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proto external
int
GetDownloadSpeedKBpS();
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proto external
void
Pause
();
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proto external
void
Resume(notnull
BackendCallback
callback);
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proto external
void
SetQueuePriority(
int
priority);
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proto external
int
GetQueuePriority();
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proto external
void
Cancel(notnull
BackendCallback
callback);
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proto external
void
ForceCancel();
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proto external
void
Retry(notnull
BackendCallback
callback);
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}
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GetTask
SCR_ScenarioFrameworkTask GetTask()
Definition
SCR_ScenarioFrameworkLayerTask.c:131
BackendCallback
Definition
Backend_Storage.c:5
WorkshopAssetBase
Definition
WorkshopAssetBase.c:16
WorkshopRevisionBase
Definition
WorkshopRevisionBase.c:13
Pause
proto external void Pause()
GetState
proto external EParticleEffectState GetState()
Definition
SCR_BaseEntitiesEditorUIEffect.c:32
EWorkshopJobTask
EWorkshopJobTask
Determines what task is WorkshopJob supposed to do.
Definition
EWorkshopJobTask.c:14
EWorkshopJobState
EWorkshopJobState
Determines state in which WorkshopJob currently is in.
Definition
EWorkshopJobState.c:14
scripts
GameLib
generated
online
workshop
WorkshopJob.c
Generated by
1.17.0