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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Definition at line 4 of file CharacterCameraADS.c.
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| pCameraHandler |
Definition at line 14 of file CharacterCameraADSVehicle.c.
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Definition at line 68 of file CharacterCameraADS.c.
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Definition at line 84 of file CharacterCameraADS.c.
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Definition at line 910 of file CharacterCameraADS.c.
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Definition at line 897 of file CharacterCameraADS.c.
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Definition at line 144 of file CharacterCameraADS.c.
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Definition at line 55 of file CharacterCameraADSVehicle.c.
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Definition at line 100 of file CharacterCameraADS.c.
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Definition at line 67 of file CharacterCameraADSVehicle.c.
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Definition at line 120 of file CharacterCameraADS.c.
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Definition at line 83 of file CharacterCameraADSVehicle.c.
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Definition at line 61 of file CharacterCameraADSVehicle.c.
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update angles
update fov
yaw pitch roll vector
Prepare data
Fetch sights transformation
Recalculate FOV
Fetch zeroing data
Definition at line 761 of file CharacterCameraADS.c.
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sights transformation and FOV get
m_pOwner is only set if there is no WSAttachment which might cause issues in the future
Definition at line 98 of file CharacterCameraADSVehicle.c.
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clamp fov so sights FOV is never greater than current fov?
sights transform relative to hand bone
sights in relation to hand
apply position
setup camera props
Definition at line 641 of file CharacterCameraADS.c.
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In some cases this compensation is needed (sloped surfaces)
Sights transform relative to the head
Fetch desired portion of recoil
Local head plane offset by the recoil portion
Project sights onto head plane
Get end position rel. to hand
Apply props
Definition at line 552 of file CharacterCameraADS.c.
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In some cases this compensation is needed (sloped surfaces)
Sights transform relative to the head
Fetch desired portion of recoil
Local head plane offset by the recoil portion
Set matrix rotation
Project sights onto head plane
Apply props
Definition at line 168 of file CharacterCameraADS.c.
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Stable ADS camera solver that used RightHandProp as camera root.
Fetch desired portion of recoil
Definition at line 210 of file CharacterCameraADS.c.
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Definition at line 952 of file CharacterCameraADS.c.
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Maximum amount of recoil applied to camera from weapon in meters.
Definition at line 953 of file CharacterCameraADS.c.
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Definition at line 919 of file CharacterCameraADS.c.
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Definition at line 920 of file CharacterCameraADS.c.
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Definition at line 926 of file CharacterCameraADS.c.
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Definition at line 942 of file CharacterCameraADS.c.
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Definition at line 9 of file CharacterCameraADSVehicle.c.
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freelook degrees for transitioning into fps pos
Definition at line 935 of file CharacterCameraADS.c.
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Definition at line 944 of file CharacterCameraADS.c.
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Definition at line 936 of file CharacterCameraADS.c.
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Definition at line 924 of file CharacterCameraADS.c.
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Definition at line 928 of file CharacterCameraADS.c.
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Definition at line 927 of file CharacterCameraADS.c.
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Definition at line 925 of file CharacterCameraADS.c.
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Definition at line 939 of file CharacterCameraADS.c.
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Definition at line 940 of file CharacterCameraADS.c.
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hand bone
Definition at line 931 of file CharacterCameraADS.c.
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head bone
Definition at line 932 of file CharacterCameraADS.c.
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Definition at line 933 of file CharacterCameraADS.c.
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Definition at line 921 of file CharacterCameraADS.c.
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Definition at line 937 of file CharacterCameraADS.c.
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Definition at line 918 of file CharacterCameraADS.c.
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position offset
Definition at line 934 of file CharacterCameraADS.c.
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Definition at line 8 of file CharacterCameraADSVehicle.c.
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Definition at line 929 of file CharacterCameraADS.c.
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Definition at line 7 of file CharacterCameraADSVehicle.c.
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Definition at line 922 of file CharacterCameraADS.c.
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Definition at line 923 of file CharacterCameraADS.c.
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Definition at line 917 of file CharacterCameraADS.c.