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PawnEntity Class Reference
Inheritance diagram for PawnEntity:
GenericEntity GenericEntity CharacterEntity CharacterEntity

Protected Member Functions

void OnFramePhaseMainLogic (float timeSlice)
void OnFramePhasePreAnim (float timeSlice)
void OnFramePhasePostAnim (float timeSlice)
void OnPossession (RplIdentity rplIdentity)
void OnDispossession ()
void OnSimulationStateChanged (bool state)
void OnFramePhaseMainLogic (float timeSlice)
void OnFramePhasePreAnim (float timeSlice)
void OnFramePhasePostAnim (float timeSlice)
void OnPossession (RplIdentity rplIdentity)
void OnDispossession ()
void OnSimulationStateChanged (bool state)

Detailed Description

Definition at line 12 of file PawnEntity.c.

Member Function Documentation

◆ OnDispossession() [1/2]

void PawnEntity::OnDispossession ( )
protected

◆ OnDispossession() [2/2]

void PawnEntity::OnDispossession ( )
protected

◆ OnFramePhaseMainLogic() [1/2]

void PawnEntity::OnFramePhaseMainLogic ( float timeSlice)
protected

◆ OnFramePhaseMainLogic() [2/2]

void PawnEntity::OnFramePhaseMainLogic ( float timeSlice)
protected

◆ OnFramePhasePostAnim() [1/2]

void PawnEntity::OnFramePhasePostAnim ( float timeSlice)
protected

◆ OnFramePhasePostAnim() [2/2]

void PawnEntity::OnFramePhasePostAnim ( float timeSlice)
protected

◆ OnFramePhasePreAnim() [1/2]

void PawnEntity::OnFramePhasePreAnim ( float timeSlice)
protected

◆ OnFramePhasePreAnim() [2/2]

void PawnEntity::OnFramePhasePreAnim ( float timeSlice)
protected

◆ OnPossession() [1/2]

void PawnEntity::OnPossession ( RplIdentity rplIdentity)
protected

◆ OnPossession() [2/2]

void PawnEntity::OnPossession ( RplIdentity rplIdentity)
protected

◆ OnSimulationStateChanged() [1/2]

void PawnEntity::OnSimulationStateChanged ( bool state)
protected

◆ OnSimulationStateChanged() [2/2]

void PawnEntity::OnSimulationStateChanged ( bool state)
protected

The documentation for this class was generated from the following file: