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PawnEntity.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
PawnEntity
:
GenericEntity
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{
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proto external
void
EnableSimulation(
bool
state);
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proto external
bool
IsSimulated();
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proto external
bool
IsPossessed();
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proto external
RplIdentity
GetOwnerRplIdentity();
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proto external
PawnEntityController
GetController();
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proto external
PawnMovementComponent
GetPawnMovementComponent();
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proto external BaseRplComponent
GetRplComponent
();
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proto external
bool
IsLocal();
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proto external
bool
IsAuthority
();
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proto external
bool
IsControlledAuthority();
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proto external
bool
IsControlledProxy();
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proto external
bool
IsControlledMaster();
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proto external
bool
IsSimulatedProxy();
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proto external
bool
IsSimulatedAuthority();
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proto external
bool
IsOwner
();
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// callbacks
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event
protected
void
OnFramePhaseMainLogic
(
float
timeSlice);
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event
protected
void
OnFramePhasePreAnim
(
float
timeSlice);
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event
protected
void
OnFramePhasePostAnim
(
float
timeSlice);
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event
protected
void
OnPossession
(
RplIdentity
rplIdentity);
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event
protected
void
OnDispossession
();
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event
protected
void
OnSimulationStateChanged
(
bool
state);
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}
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IsAuthority
bool IsAuthority()
Definition
SCR_EditorManagerEntity.c:505
GenericEntity
Definition
GenericEntity.c:16
PawnEntityController
Definition
PawnEntityController.c:8
PawnEntity
Definition
PawnEntity.c:13
PawnEntity::OnSimulationStateChanged
void OnSimulationStateChanged(bool state)
PawnEntity::OnPossession
void OnPossession(RplIdentity rplIdentity)
PawnEntity::OnFramePhaseMainLogic
void OnFramePhaseMainLogic(float timeSlice)
PawnEntity::OnFramePhasePreAnim
void OnFramePhasePreAnim(float timeSlice)
PawnEntity::OnFramePhasePostAnim
void OnFramePhasePostAnim(float timeSlice)
PawnEntity::OnDispossession
void OnDispossession()
PawnMovementComponent
Definition
PawnMovementComponent.c:13
RplIdentity
Replication connection identity.
Definition
RplIdentity.c:14
IsOwner
bool IsOwner()
Definition
SCR_EditorManagerEntity.c:511
GetRplComponent
RplComponent GetRplComponent()
Returns the replication component associated to this entity.
Definition
SCR_RespawnComponent.c:188
scripts
GameLib
generated
Entities
PawnEntity.c
Generated by
1.17.0