Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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PawnEntity.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
13{
14 proto external void EnableSimulation(bool state);
15 proto external bool IsSimulated();
16 proto external bool IsPossessed();
17 proto external RplIdentity GetOwnerRplIdentity();
18 proto external PawnEntityController GetController();
19 proto external PawnMovementComponent GetPawnMovementComponent();
20 proto external BaseRplComponent GetRplComponent();
21 proto external bool IsLocal();
22 proto external bool IsAuthority();
23 proto external bool IsControlledAuthority();
24 proto external bool IsControlledProxy();
25 proto external bool IsControlledMaster();
26 proto external bool IsSimulatedProxy();
27 proto external bool IsSimulatedAuthority();
28 proto external bool IsOwner();
29
30 // callbacks
31
32 event protected void OnFramePhaseMainLogic(float timeSlice);
33 event protected void OnFramePhasePreAnim(float timeSlice);
34 event protected void OnFramePhasePostAnim(float timeSlice);
35 event protected void OnPossession(RplIdentity rplIdentity);
36 event protected void OnDispossession();
37 event protected void OnSimulationStateChanged(bool state);
38}
39
bool IsAuthority()
void OnSimulationStateChanged(bool state)
void OnPossession(RplIdentity rplIdentity)
void OnFramePhaseMainLogic(float timeSlice)
void OnFramePhasePreAnim(float timeSlice)
void OnFramePhasePostAnim(float timeSlice)
void OnDispossession()
Replication connection identity.
Definition RplIdentity.c:14
bool IsOwner()
RplComponent GetRplComponent()
Returns the replication component associated to this entity.