Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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PawnEntityController.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
8{
9 protected void PawnEntityController(PawnEntity pawnOwner);
10
11 proto external PawnEntity GetPawnOwner();
12 proto external void SetFlags(int flags);
13 proto external void ClearFlags(int flags);
14 proto external bool IsFlagSet(int flag);
15 // movement input
16 proto external void AddMovementInput(vector movementInput);
18 proto external vector GetLastMovementInput();
19 // rotations in radians in world space
20 proto external void SetControlRotation(vector ypr);
21 proto external vector GetControlRotation();
22 proto external void SetAimRotation(vector ypr);
23 proto external vector GetAimRotation();
24 proto external void SetLookRotation(vector ypr);
25 proto external vector GetLookRotation();
27
28 // callbacks
29
30 event protected void OnInit(PawnEntity owner);
31 event protected void OnPrepare(PawnEntity owner, float timeSlice);
32 event protected void OnUpdate(PawnEntity owner, float timeSlice);
33 event protected int OnPackControls(PawnEntity owner);
34 event protected void OnUnpackControls(PawnEntity owner, int packedControls);
35 event protected bool OnPackUserActions(PawnEntity owner, ScriptBitWriter bitWriter);
36 event protected bool OnUnpackUserActions(PawnEntity owner, ScriptBitReader bitReader);
37}
SCR_EAIThreatSectorFlags flags
proto external void SetFlags(int flags)
int OnPackControls(PawnEntity owner)
proto external bool IsFlagSet(int flag)
proto external vector GetCurrentMovementInput()
void OnPrepare(PawnEntity owner, float timeSlice)
void PawnEntityController(PawnEntity pawnOwner)
bool OnUnpackUserActions(PawnEntity owner, ScriptBitReader bitReader)
void OnUnpackControls(PawnEntity owner, int packedControls)
proto external void SetLookRotation(vector ypr)
static proto vector GetCompressedAngles(vector rotation)
proto external vector GetAimRotation()
bool OnPackUserActions(PawnEntity owner, ScriptBitWriter bitWriter)
proto external void AddMovementInput(vector movementInput)
proto external void SetControlRotation(vector ypr)
proto external void SetAimRotation(vector ypr)
proto external vector GetControlRotation()
proto external vector GetLookRotation()
proto external void ClearFlags(int flags)
proto external PawnEntity GetPawnOwner()
void OnInit(PawnEntity owner)
proto external vector GetLastMovementInput()
void OnUpdate(PawnEntity owner, float timeSlice)
RespawnSystemComponentClass GameComponentClass vector vector rotation