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SCR_AISwitchWeapon Class Reference
Inheritance diagram for SCR_AISwitchWeapon:
SCR_AIWeaponHandlingBase

Protected Member Functions

void OnMoveWeaponFinished (bool result)
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
override TStringArray GetVariablesIn ()

Static Protected Member Functions

static override bool VisibleInPalette ()

Protected Attributes

int m_iWeaponState
EquipedWeaponStorageComponent m_EqWeaponStorageComp
ref SCR_AISwitchWeaponMovedCallback m_WeaponMoveCallback

Static Protected Attributes

static const int WEAPON_STATE_IDLE = 0
static const int WEAPON_STATE_MOVING = 1
static const int WEAPON_STATE_MOVED = 2
static const string PORT_WEAPON_COMPONENT = "WeaponComponent"
static ref TStringArray s_aVarsIn = {PORT_WEAPON_COMPONENT}

Detailed Description

Definition at line 37 of file SCR_AISwitchWeapon.c.

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AISwitchWeapon::EOnTaskSimulate ( AIAgent owner,
float dt )
inlineprotected

Definition at line 61 of file SCR_AISwitchWeapon.c.

◆ GetVariablesIn()

override TStringArray SCR_AISwitchWeapon::GetVariablesIn ( )
inlineprotected

Definition at line 216 of file SCR_AISwitchWeapon.c.

◆ OnAbort()

override void SCR_AISwitchWeapon::OnAbort ( AIAgent owner,
Node nodeCausingAbort )
inlineprotected

Definition at line 204 of file SCR_AISwitchWeapon.c.

◆ OnMoveWeaponFinished()

void SCR_AISwitchWeapon::OnMoveWeaponFinished ( bool result)
inlineprotected

Definition at line 51 of file SCR_AISwitchWeapon.c.

◆ VisibleInPalette()

override bool SCR_AISwitchWeapon::VisibleInPalette ( )
inlinestaticprotected

Definition at line 218 of file SCR_AISwitchWeapon.c.

Member Data Documentation

◆ m_EqWeaponStorageComp

EquipedWeaponStorageComponent SCR_AISwitchWeapon::m_EqWeaponStorageComp
protected

Definition at line 47 of file SCR_AISwitchWeapon.c.

◆ m_iWeaponState

int SCR_AISwitchWeapon::m_iWeaponState
protected

Definition at line 45 of file SCR_AISwitchWeapon.c.

◆ m_WeaponMoveCallback

ref SCR_AISwitchWeaponMovedCallback SCR_AISwitchWeapon::m_WeaponMoveCallback
protected

Definition at line 48 of file SCR_AISwitchWeapon.c.

◆ PORT_WEAPON_COMPONENT

const string SCR_AISwitchWeapon::PORT_WEAPON_COMPONENT = "WeaponComponent"
staticprotected

Definition at line 43 of file SCR_AISwitchWeapon.c.

◆ s_aVarsIn

ref TStringArray SCR_AISwitchWeapon::s_aVarsIn = {PORT_WEAPON_COMPONENT}
staticprotected

Definition at line 215 of file SCR_AISwitchWeapon.c.

◆ WEAPON_STATE_IDLE

const int SCR_AISwitchWeapon::WEAPON_STATE_IDLE = 0
staticprotected

Definition at line 39 of file SCR_AISwitchWeapon.c.

◆ WEAPON_STATE_MOVED

const int SCR_AISwitchWeapon::WEAPON_STATE_MOVED = 2
staticprotected

Definition at line 41 of file SCR_AISwitchWeapon.c.

◆ WEAPON_STATE_MOVING

const int SCR_AISwitchWeapon::WEAPON_STATE_MOVING = 1
staticprotected

Definition at line 40 of file SCR_AISwitchWeapon.c.


The documentation for this class was generated from the following file: