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SCR_AirstrikePrototype Class Reference
Inheritance diagram for SCR_AirstrikePrototype:
GenericEntity

Protected Member Functions

void EOnInit (IEntity owner)
void EOnFrame (IEntity owner, float timeSlice)
void ReadyProjectile ()
void AdvanceProjectilePrefab ()
vector ComputeMissileTarget ()
void ComputeProjectileTransform (out vector transform[4], out vector direction, vector missileTarget)
void FireProjectile (Resource prefab, EntitySpawnParams spawnParams, vector direction)
void Do_LaunchMissile (vector direction)
void RpcLaunchMissile_BC (RplId id, vector direction)
void LaunchMissile (IEntity rocket, vector direction)
void AddRandomDelayToNextProjectile ()
void ~SCR_AirstrikePrototype ()

Detailed Description

Definition at line 7 of file SCR_AirstrikePrototype.c.

Constructor & Destructor Documentation

◆ ~SCR_AirstrikePrototype()

void SCR_AirstrikePrototype::~SCR_AirstrikePrototype ( )
inlineprotected

Definition at line 235 of file SCR_AirstrikePrototype.c.

Member Function Documentation

◆ AddRandomDelayToNextProjectile()

void SCR_AirstrikePrototype::AddRandomDelayToNextProjectile ( )
inlineprotected

Definition at line 224 of file SCR_AirstrikePrototype.c.

◆ AdvanceProjectilePrefab()

void SCR_AirstrikePrototype::AdvanceProjectilePrefab ( )
inlineprotected

Definition at line 140 of file SCR_AirstrikePrototype.c.

◆ ComputeMissileTarget()

vector SCR_AirstrikePrototype::ComputeMissileTarget ( )
inlineprotected

Definition at line 150 of file SCR_AirstrikePrototype.c.

◆ ComputeProjectileTransform()

void SCR_AirstrikePrototype::ComputeProjectileTransform ( out vector transform[4],
out vector direction,
vector missileTarget )
inlineprotected

Definition at line 164 of file SCR_AirstrikePrototype.c.

◆ Do_LaunchMissile()

void SCR_AirstrikePrototype::Do_LaunchMissile ( vector direction)
inlineprotected

Definition at line 191 of file SCR_AirstrikePrototype.c.

◆ EOnFrame()

void SCR_AirstrikePrototype::EOnFrame ( IEntity owner,
float timeSlice )
inlineprotected

Definition at line 86 of file SCR_AirstrikePrototype.c.

◆ EOnInit()

void SCR_AirstrikePrototype::EOnInit ( IEntity owner)
inlineprotected

Definition at line 78 of file SCR_AirstrikePrototype.c.

◆ FireProjectile()

void SCR_AirstrikePrototype::FireProjectile ( Resource prefab,
EntitySpawnParams spawnParams,
vector direction )
inlineprotected

Definition at line 182 of file SCR_AirstrikePrototype.c.

◆ LaunchMissile()

void SCR_AirstrikePrototype::LaunchMissile ( IEntity rocket,
vector direction )
inlineprotected

Definition at line 210 of file SCR_AirstrikePrototype.c.

◆ ReadyProjectile()

void SCR_AirstrikePrototype::ReadyProjectile ( )
inlineprotected

Definition at line 117 of file SCR_AirstrikePrototype.c.

◆ RpcLaunchMissile_BC()

void SCR_AirstrikePrototype::RpcLaunchMissile_BC ( RplId id,
vector direction )
inlineprotected

Definition at line 202 of file SCR_AirstrikePrototype.c.


The documentation for this class was generated from the following file: