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SCR_DestructibleHitzone Class Reference
Inheritance diagram for SCR_DestructibleHitzone:
SCR_HitZone SCR_FuelHitZone SCR_VehicleHitZone SCR_BatteryHitZone SCR_EngineHitZone SCR_GearboxHitZone SCR_LightHitZone

Protected Member Functions

ref SCR_DestructionBaseHandler GetDestructionHandler ()
override void OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent)
float GetSecondaryExplosionScale ()
 Get secondary explosion desired scale. It will determine the prefab retrieved from secondary explosion config.
PointInfo GetSecondaryExplosionPoint ()
 Get secondary explosion desired scale. It will determine the prefab retrieved from secondary explosion config.
override void OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP)
 Kill occupants and start destruction.
void StartDestruction (bool immediate=false)
 Start destruction effects.
void OnCharacterEjectedFromDestroyedCompartment (ChimeraCharacter playerCharacter, IEntity compartmentEntity)
void ForceStartDestruction ()
 Force begining of the destruction process.
void StopDestruction ()
 Stop destruction effects.
SCR_VehicleDamageManagerComponent FindParentVehicleDamageManager ()
void PlayDestructionSound (EDamageState damageState)
 Start destruction sounds.
void PlayDestructionParticle (EDamageState state)
 Start destruction particle.

Protected Attributes

ref PointInfo m_SecondaryExplosionPoint
ref SCR_DestructionBaseHandler m_pDestructionHandler
string m_sDestructionSoundEvent
ResourceName m_sDestructionParticle
vector m_vParticleOffset
ParticleEffectEntity m_DstParticle
SCR_DamageManagerComponent m_ParentDamageManager
SCR_DamageManagerComponent m_RootDamageManager
SCR_BaseCompartmentManagerComponent m_CompartmentManager
ref array< ChimeraCharacterm_aEjectedCharacters
const int FORCED_DESTRUCTION_DELAY = 1000
 Time after which we will no longer wait for players to leave destroyed vehicle and force start the destruction.

Detailed Description

Definition at line 4 of file SCR_DestructibleHitzone.c.

Member Function Documentation

◆ FindParentVehicleDamageManager()

SCR_VehicleDamageManagerComponent SCR_DestructibleHitzone::FindParentVehicleDamageManager ( )
inlineprotected

Definition at line 207 of file SCR_DestructibleHitzone.c.

◆ ForceStartDestruction()

void SCR_DestructibleHitzone::ForceStartDestruction ( )
inlineprotected

Force begining of the destruction process.

Definition at line 191 of file SCR_DestructibleHitzone.c.

◆ GetDestructionHandler()

ref SCR_DestructionBaseHandler SCR_DestructibleHitzone::GetDestructionHandler ( )
inlineprotected

Definition at line 32 of file SCR_DestructibleHitzone.c.

◆ GetSecondaryExplosionPoint()

PointInfo SCR_DestructibleHitzone::GetSecondaryExplosionPoint ( )
inlineprotected

Get secondary explosion desired scale. It will determine the prefab retrieved from secondary explosion config.

Definition at line 70 of file SCR_DestructibleHitzone.c.

◆ GetSecondaryExplosionScale()

float SCR_DestructibleHitzone::GetSecondaryExplosionScale ( )
inlineprotected

Get secondary explosion desired scale. It will determine the prefab retrieved from secondary explosion config.

Definition at line 63 of file SCR_DestructibleHitzone.c.

◆ OnCharacterEjectedFromDestroyedCompartment()

void SCR_DestructibleHitzone::OnCharacterEjectedFromDestroyedCompartment ( ChimeraCharacter playerCharacter,
IEntity compartmentEntity )
inlineprotected

Callback that will be triggered when character will be removed from the destroyed vehicle

Parameters
[in]playerCharactercharacter that left the compartment
[in]compartmentEntity

Definition at line 159 of file SCR_DestructibleHitzone.c.

◆ OnDamageStateChanged()

override void SCR_DestructibleHitzone::OnDamageStateChanged ( EDamageState newState,
EDamageState previousDamageState,
bool isJIP )
inlineprotected

Kill occupants and start destruction.

Definition at line 77 of file SCR_DestructibleHitzone.c.

◆ OnInit()

override void SCR_DestructibleHitzone::OnInit ( IEntity pOwnerEntity,
GenericComponent pManagerComponent )
inlineprotected

Definition at line 38 of file SCR_DestructibleHitzone.c.

◆ PlayDestructionParticle()

void SCR_DestructibleHitzone::PlayDestructionParticle ( EDamageState state)
inlineprotected

Start destruction particle.

Definition at line 290 of file SCR_DestructibleHitzone.c.

◆ PlayDestructionSound()

void SCR_DestructibleHitzone::PlayDestructionSound ( EDamageState damageState)
inlineprotected

Start destruction sounds.

Definition at line 237 of file SCR_DestructibleHitzone.c.

◆ StartDestruction()

void SCR_DestructibleHitzone::StartDestruction ( bool immediate = false)
inlineprotected

Start destruction effects.

Definition at line 106 of file SCR_DestructibleHitzone.c.

◆ StopDestruction()

void SCR_DestructibleHitzone::StopDestruction ( )
inlineprotected

Stop destruction effects.

Definition at line 199 of file SCR_DestructibleHitzone.c.

Member Data Documentation

◆ FORCED_DESTRUCTION_DELAY

const int SCR_DestructibleHitzone::FORCED_DESTRUCTION_DELAY = 1000
protected

Time after which we will no longer wait for players to leave destroyed vehicle and force start the destruction.

Definition at line 28 of file SCR_DestructibleHitzone.c.

◆ m_aEjectedCharacters

ref array<ChimeraCharacter> SCR_DestructibleHitzone::m_aEjectedCharacters
protected

Definition at line 25 of file SCR_DestructibleHitzone.c.

◆ m_CompartmentManager

SCR_BaseCompartmentManagerComponent SCR_DestructibleHitzone::m_CompartmentManager
protected

Definition at line 24 of file SCR_DestructibleHitzone.c.

◆ m_DstParticle

ParticleEffectEntity SCR_DestructibleHitzone::m_DstParticle
protected

Definition at line 21 of file SCR_DestructibleHitzone.c.

◆ m_ParentDamageManager

SCR_DamageManagerComponent SCR_DestructibleHitzone::m_ParentDamageManager
protected

Definition at line 22 of file SCR_DestructibleHitzone.c.

◆ m_pDestructionHandler

ref SCR_DestructionBaseHandler SCR_DestructibleHitzone::m_pDestructionHandler
protected

Definition at line 10 of file SCR_DestructibleHitzone.c.

◆ m_RootDamageManager

SCR_DamageManagerComponent SCR_DestructibleHitzone::m_RootDamageManager
protected

Definition at line 23 of file SCR_DestructibleHitzone.c.

◆ m_sDestructionParticle

ResourceName SCR_DestructibleHitzone::m_sDestructionParticle
protected

Definition at line 16 of file SCR_DestructibleHitzone.c.

◆ m_sDestructionSoundEvent

string SCR_DestructibleHitzone::m_sDestructionSoundEvent
protected

Definition at line 13 of file SCR_DestructibleHitzone.c.

◆ m_SecondaryExplosionPoint

ref PointInfo SCR_DestructibleHitzone::m_SecondaryExplosionPoint
protected

Definition at line 7 of file SCR_DestructibleHitzone.c.

◆ m_vParticleOffset

vector SCR_DestructibleHitzone::m_vParticleOffset
protected

Definition at line 19 of file SCR_DestructibleHitzone.c.


The documentation for this class was generated from the following file: