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SCR_GameModeHUDComponent Class Reference

Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity. More...

Inheritance diagram for SCR_GameModeHUDComponent:
ScriptComponent

Protected Member Functions

void Show (bool show)
void SCR_GameModeHUDComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
void ~SCR_GameModeHUDComponent ()

Protected Attributes

ResourceName m_sLayout
Widget m_RootWidget
bool m_bShow = true

Detailed Description

Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity.

Definition at line 8 of file SCR_GameModeHUDComponent.c.

Constructor & Destructor Documentation

◆ SCR_GameModeHUDComponent()

void SCR_GameModeHUDComponent::SCR_GameModeHUDComponent ( IEntityComponentSource src,
IEntity ent,
IEntity parent )
inlineprotected

Definition at line 23 of file SCR_GameModeHUDComponent.c.

◆ ~SCR_GameModeHUDComponent()

void SCR_GameModeHUDComponent::~SCR_GameModeHUDComponent ( )
inlineprotected

Definition at line 43 of file SCR_GameModeHUDComponent.c.

Member Function Documentation

◆ Show()

void SCR_GameModeHUDComponent::Show ( bool show)
inlineprotected

Definition at line 17 of file SCR_GameModeHUDComponent.c.

Member Data Documentation

◆ m_bShow

bool SCR_GameModeHUDComponent::m_bShow = true
protected

Definition at line 13 of file SCR_GameModeHUDComponent.c.

◆ m_RootWidget

Widget SCR_GameModeHUDComponent::m_RootWidget
protected

Definition at line 12 of file SCR_GameModeHUDComponent.c.

◆ m_sLayout

ResourceName SCR_GameModeHUDComponent::m_sLayout
protected

Definition at line 11 of file SCR_GameModeHUDComponent.c.


The documentation for this class was generated from the following file: