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SCR_MedicalItemsCountCondition Class Reference

Returns true if count of medical items matches the condition. More...

Inheritance diagram for SCR_MedicalItemsCountCondition:
SCR_AvailableActionCondition

Protected Member Functions

override bool IsAvailable (notnull SCR_AvailableActionsConditionData data)

Protected Attributes

bool m_bMustBeInQuickSlots

Detailed Description

Returns true if count of medical items matches the condition.

Definition at line 3 of file SCR_MedicalItemsCountCondition.c.

Member Function Documentation

◆ IsAvailable()

override bool SCR_MedicalItemsCountCondition::IsAvailable ( notnull SCR_AvailableActionsConditionData data)
inlineprotected

Returns true when current controlled entity's current weapon has met the specified ammo condition Returns opposite if m_bNegateCondition is enabled

Definition at line 17 of file SCR_MedicalItemsCountCondition.c.

Member Data Documentation

◆ m_bMustBeInQuickSlots

bool SCR_MedicalItemsCountCondition::m_bMustBeInQuickSlots
protected

Definition at line 12 of file SCR_MedicalItemsCountCondition.c.


The documentation for this class was generated from the following file: