Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_MedicalItemsCountCondition.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
()]
3
class
SCR_MedicalItemsCountCondition
:
SCR_AvailableActionCondition
4
{
5
[
Attribute
(defvalue:
SCR_ComparerOperator
.GREATER_THAN.ToString(),
desc
:
"Condition operator"
, uiwidget:
UIWidgets
.ComboBox, enumType:
SCR_ComparerOperator
)]
6
private
SCR_ComparerOperator
m_eOperator;
7
8
[
Attribute
(
"1"
,
UIWidgets
.EditBox,
"Desired count of items to check"
,
""
)]
9
private
int
m_iValue;
10
11
[
Attribute
(
"0"
,
UIWidgets
.CheckBox,
"True - condition pass only if medical is equiped in quick slot | False - whole inventory"
)]
12
protected
bool
m_bMustBeInQuickSlots
;
13
14
//------------------------------------------------------------------------------------------------
17
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
18
{
19
int
count =
data
.GetMedicalItemCount();
20
if
(
m_bMustBeInQuickSlots
)
21
count =
data
.GetMedicalItemCountInQuickSlots();
22
23
return
GetReturnResult
(SCR_Comparer<int>.
Compare
(m_eOperator, count, (
int
)m_iValue));
24
}
25
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_ComparerOperator
SCR_ComparerOperator
Definition
SCR_Comparer.c:3
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
Compare
SCR_VONRadialDisplay Compare
Definition
SCR_ContentBrowser_AddonsSubMenu.c:1693
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_MedicalItemsCountCondition
Returns true if count of medical items matches the condition.
Definition
SCR_MedicalItemsCountCondition.c:4
SCR_MedicalItemsCountCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_MedicalItemsCountCondition.c:17
SCR_MedicalItemsCountCondition::m_bMustBeInQuickSlots
bool m_bMustBeInQuickSlots
Definition
SCR_MedicalItemsCountCondition.c:12
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_MedicalItemsCountCondition.c
Generated by
1.17.0