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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| void | OnStateChanged (EPersistenceSystemState oldState, EPersistenceSystemState newState) |
| void | OnBeforeSave (ESaveGameType saveType) |
| void | OnAfterSave (ESaveGameType saveType, bool success) |
| void | OnAfterLoad (bool success) |
| void | HandleDelete (IEntity entity) |
| void | DeferredNotifcation (ENotification notification) |
| sealed ScriptInvokerBase< SCR_PersistenceSystem_OnStateChanged > | GetOnStateChanged () |
| sealed ScriptInvokerBase< SCR_PersistenceSystem_OnBeforeSave > | GetOnBeforeSave () |
| sealed ScriptInvokerBase< SCR_PersistenceSystem_OnAfterSave > | GetOnAfterSave () |
Static Protected Member Functions | |
| static sealed bool | IsLoadInProgress (float msSinceLoad=1000.0) |
| static sealed SCR_PersistenceSystem | GetScriptedInstance () |
| static sealed SCR_PersistenceSystem | GetByCurrentWorld () |
| static sealed SCR_PersistenceSystem | GetByEntityWorld (IEntity entity) |
Protected Attributes | |
| ref ScriptInvokerBase< SCR_PersistenceSystem_OnStateChanged > | m_OnStateChanged = new ScriptInvokerBase<SCR_PersistenceSystem_OnStateChanged>() |
| ref ScriptInvokerBase< SCR_PersistenceSystem_OnBeforeSave > | m_OnBeforeSave = new ScriptInvokerBase<SCR_PersistenceSystem_OnBeforeSave>() |
| ref ScriptInvokerBase< SCR_PersistenceSystem_OnAfterSave > | m_OnAfterSave = new ScriptInvokerBase<SCR_PersistenceSystem_OnAfterSave>() |
Definition at line 10 of file SCR_PersistenceSystem.c.
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Definition at line 63 of file SCR_PersistenceSystem.c.
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Definition at line 115 of file SCR_PersistenceSystem.c.
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Definition at line 125 of file SCR_PersistenceSystem.c.
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Definition at line 81 of file SCR_PersistenceSystem.c.
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Definition at line 75 of file SCR_PersistenceSystem.c.
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Definition at line 69 of file SCR_PersistenceSystem.c.
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Definition at line 109 of file SCR_PersistenceSystem.c.
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Definition at line 57 of file SCR_PersistenceSystem.c.
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Utility method to suppress unwanted UI or sound events during load of saves.
| msSinceLoad | Will report as loading for the specified time in milliseconds after the world load completed to catch events that fire on the first few frames. |
Definition at line 91 of file SCR_PersistenceSystem.c.
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Definition at line 40 of file SCR_PersistenceSystem.c.
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Definition at line 29 of file SCR_PersistenceSystem.c.
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Definition at line 23 of file SCR_PersistenceSystem.c.
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Definition at line 17 of file SCR_PersistenceSystem.c.
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Definition at line 14 of file SCR_PersistenceSystem.c.
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Definition at line 13 of file SCR_PersistenceSystem.c.
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Definition at line 12 of file SCR_PersistenceSystem.c.