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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Static Protected Member Functions | |
| static bool | ReadEntityLoadoutString (IEntity owner, SaveContext context) |
| static bool | ReadEntityCustomDataString (IEntity owner, SaveContext context) |
| Add your modded logic here for custom components to store their data and read back later. Call super for multi mod compatiblity! | |
| static void | FindStorageComponents (IEntity owner, notnull set< BaseInventoryStorageComponent > storages) |
| static void | FindStorageComponents (GenericComponent parentComponent, notnull set< BaseInventoryStorageComponent > storages) |
| static bool | ShouldSaveStorage (BaseInventoryStorageComponent candidate) |
| static bool | ReadEntityStorageString (IEntity owner, SaveContext context) |
| static array< InventoryItemComponent > | GetSlotItems (const BaseInventoryStorageComponent storage) |
| static bool | ReadCharacterDataLoadoutString (IEntity owner, SaveContext context) |
| static string | GetComponentIdentifier (IEntity owner, GenericComponent component) |
| static bool | ApplyLoadoutString (IEntity owner, LoadContext context) |
| static bool | ApplyEntityLoadoutString (IEntity owner, LoadContext context, InventoryStorageManagerComponent manager, BaseInventoryStorageComponent parentStorage=null, int slotId=-1) |
| static bool | ApplyEntityCustomDataString (IEntity owner, LoadContext context) |
| static bool | ApplyEntityStorageString (IEntity owner, LoadContext context, InventoryStorageManagerComponent manager, BaseInventoryStorageComponent parentStorage=null, int slotId=-1) |
| static bool | ApplyCharacterDataLoadoutString (IEntity owner, LoadContext context) |
| static void | ComputeSuppliesCost (LoadContext context, SCR_Faction faction, SCR_ArsenalPlayerLoadout playerLoadout, SCR_EArsenalSupplyCostType arsenalSupplyType, int depth=0) |
Definition at line 2 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 451 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 352 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 316 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 358 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 300 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 501 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 174 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 161 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 292 of file SCR_PlayerArsenalLoadout.c.
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Get all slots in any relevant order from the storage. Default is simply all slots in default order. Default order is simply by slot index in ASC order
Definition at line 242 of file SCR_PlayerArsenalLoadout.c.
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Add any custom logic that should be saved for the main character entity the loadout is for. Is written and read back after all components and storage slots are handled so it allows interacting with otherwise finished char.
Definition at line 277 of file SCR_PlayerArsenalLoadout.c.
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Add your modded logic here for custom components to store their data and read back later. Call super for multi mod compatiblity!
Definition at line 155 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 143 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 199 of file SCR_PlayerArsenalLoadout.c.
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Definition at line 187 of file SCR_PlayerArsenalLoadout.c.