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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Deployable spawn point with configurable conditions. More...
Protected Member Functions | |
| void | RPC_AddSpawnPointGroupBroadcast (int groupID) |
| void | RPC_RemoveSpawnPointGroupBroadcast (int groupID) |
| void | RPC_PlaySoundOnZoneEnteredBroadcast (bool entered) |
| bool | EntityQuery (notnull array< IEntity > entities, notnull Faction spawnPointFaction, vector spawnPointOrigin) |
| Returns true when there are no entities in the specified area that could prevent deploying. | |
| bool | CanActionBeShown (notnull IEntity userEntity, bool checkFaction, bool checkGroupID) |
| bool | CanBeDeployedAtPosition (vector position, notnull IEntity userEntity, out int notification=-1) |
| bool | IsDeployLimitReachedLocal () |
| SCR_DeployableSpawnPoint | CreateSpawnPoint () |
| override void | Deploy (IEntity userEntity, bool reload=false) |
| Check if deploy is possible, then call super.Deploy(). | |
| void | DeployByGroup (notnull SCR_AIGroup group, IEntity userEntity=null, bool reload=false) |
| override void | Dismantle (IEntity userEntity=null, bool reload=false) |
| Cache respawn count; then call super.Dismantle(). | |
| void | ShowInfo (notnull IEntity userEntity) |
| Display amount of respawns left - called from SCR_ShowDeployableSpawnPointInfo.PerformAction. | |
| void | ToggleSpawningWithLoadout (IEntity userEntity=null) |
| Toggles spawning with custom loadout. | |
| void | SetSpawningWithLoadout (bool allow, IEntity userEntity=null) |
| bool | IsCustomLoadoutsAllowed () |
| bool | CanDeployBePerformed (out string reason) |
| override bool | CanDeployBeShown (notnull IEntity userEntity) |
| override bool | CanDismantleBeShown (notnull IEntity userEntity) |
| bool | CanInfoBeShown (notnull IEntity userEntity) |
| bool | CanOpenStorageBeShown (notnull IEntity userEntity) |
| bool | CanToggleLoadoutSpawningBeShown (notnull IEntity userEntity) |
| bool | GetAllowAllGroupsToSpawn () |
| bool | GetIgnoreEnemyCharacters () |
| int | GetGroupID () |
| float | GetQueryRadiusCharacters () |
| void | SetRespawnCount (int respawnCount) |
| int | GetRespawnCount () |
| int | GetMaxRespawns () |
| void | SetMaxRespawns (int maxRespawns) |
| void | SetBudgetType (SCR_ESpawnPointBudgetType budgetType) |
| SCR_ESpawnPointBudgetType | GetBudgetType () |
| void | SetSuppliesValue (float value, bool refreshDeployedContainer=true) |
| float | GetSuppliesValue (bool refreshFromDeployedContainer=true) |
| void | OnGroupChanged (int groupID) |
| void | OnGroupRemoved (SCR_AIGroup group) |
| void | OnSpawnPointBudgetTypeChanged (SCR_ESpawnPointBudgetType budgetType) |
| void | OnSpawnPointTicketAmountChanged (int tickets) |
| void | GenerateRespawns (int amount) |
| override void | Update (float timeSlice) |
| override void | EOnInit (IEntity owner) |
| override void | OnDelete (IEntity owner) |
Static Protected Attributes | |
| static ref array< int > | s_aActiveDeployedSpawnPointGroupIDs = {} |
Deployable spawn point with configurable conditions.
Definition at line 15 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 233 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 272 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [out] | reason |
Definition at line 609 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 624 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 633 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | userEntity |
Definition at line 644 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | userEntity |
Definition at line 652 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | userEntity |
Definition at line 663 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 403 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Check if deploy is possible, then call super.Deploy().
Definition at line 422 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 452 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Cache respawn count; then call super.Dismantle().
Definition at line 484 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Returns true when there are no entities in the specified area that could prevent deploying.
Definition at line 165 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 941 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Regenerates respawns for players /param[in] amount
Definition at line 821 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | budgetType |
Definition at line 735 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | maxRespawns |
Definition at line 724 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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| [in] | respawnCount |
Definition at line 705 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 573 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Definition at line 752 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Display amount of respawns left - called from SCR_ShowDeployableSpawnPointInfo.PerformAction.
Definition at line 536 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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Toggles spawning with custom loadout.
Definition at line 567 of file SCR_RestrictedDeployableSpawnPointComponent.c.
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