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| static void | ProcessLoadSave (bool success, array< SaveGame > saves, MissionWorkshopItem scenario) |
| static bool | RestartScenario (MissionWorkshopItem scenario) |
| static bool | IsMultiplayer (MissionWorkshopItem mission) |
| static bool | IsReady (MissionWorkshopItem mission) |
| static bool | IsEnabled (MissionWorkshopItem mission) |
| static bool | IsAddonDownloaded (MissionWorkshopItem mission) |
| static bool | IsMissingDependencies (MissionWorkshopItem mission) |
| static bool | AreDependenciesAvailable (MissionWorkshopItem mission) |
| static SCR_ERevisionAvailability | GetOwnerRevisionAvailability (MissionWorkshopItem mission) |
| static bool | IsOwnerRestricted (MissionWorkshopItem mission) |
| static bool | CanPlay (MissionWorkshopItem mission) |
| static bool | CanJoin (MissionWorkshopItem mission) |
| static bool | CanHost (MissionWorkshopItem mission) |
| static MissionWorkshopItem | GetInGameScenario (ResourceName resource) |
| static SCR_EScenarioIssues | GetPlayHighestPriorityIssue (MissionWorkshopItem mission) |
| static SCR_EScenarioIssues | GetJoinHighestPriorityIssue (MissionWorkshopItem mission) |
| static SCR_EScenarioIssues | GetHostHighestPriorityIssue (MissionWorkshopItem mission) |
| static string | GetErrorTexture (SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) |
| static string | GetErrorMessage (SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) |
| static void | SetInputButtonEnabled (SCR_InputButtonComponent button, SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) |
| static void | UpdateMouseButtonTooltip (SCR_ScriptedWidgetTooltip tooltip, SCR_EScenarioIssues issue, SCR_ERevisionAvailability availability) |
| static void | UpdatePlayMouseButton (SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) |
| static void | UpdateContinueMouseButton (SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) |
| static void | UpdateRestartMouseButton (SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) |
| static void | UpdateSaveRelatedMouseButton (bool success, array< SaveGame > saves, Managed ctx) |
| static void | UpdatePlayMouseButtonTooltip (SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) |
| static void | UpdatePlayInputButton (SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) |
| static void | UpdateContinueInputButton (SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) |
| static void | UpdateRestartInputButton (SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) |
| static void | UpdateSaveRelatedInputButton (bool success, array< SaveGame > saves, Managed ctx) |
| static void | UpdateJoinMouseButton (SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) |
| static void | UpdateJoinMouseButtonTooltip (SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) |
| static void | UpdateJoinInputButton (SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) |
| static void | UpdateHostMouseButton (SCR_ModularButtonComponent button, MissionWorkshopItem mission, bool entryFocused, bool visible=true) |
| static void | UpdateHostMouseButtonTooltip (SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) |
| static void | UpdateHostInputButton (SCR_InputButtonComponent button, MissionWorkshopItem mission, bool visible=true) |
| static void | UpdateInputButtons (MissionWorkshopItem mission, array< SCR_InputButtonComponent > buttons, bool visible=true) |
| static void | UpdateMouseButtonTooltips (SCR_ScriptedWidgetTooltip tooltip, MissionWorkshopItem mission) |
Definition at line 4 of file SCR_ScenarioUICommon.c.