![]() |
Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Protected Member Functions | |
| void | SetDynamicRangeSignalValue () |
| void | SetTinnitusSignalValue () |
| void | OnEditorOpen () |
| void | OnEditorClose () |
| void | OnEditorManagerInit (SCR_EditorManagerEntity editorManager) |
| void | OnEditorManagerExit (SCR_EditorManagerEntity editorManager) |
| void | EditorManagerEventsInit () |
| void | EditorManagerEventsExit () |
| override void | OnUpdate (float timeslice) |
| override void | OnInit () |
| void | SCR_SoundManagerModule (IEntitySource src, IEntity parent) |
| void | ~SCR_SoundManagerModule () |
SCR_SoundManagerModule is created for playing simple one-shot sounds without need of SoundComponent on given entity. SCR_SoundManagerModule is not present on console app. If functions in SCR_SoundManagerModule are enough for given sound, prioritize it befor adding SoundComponent on the entity. If entity already has SoundComponent because of some other sound, do not use SCR_SoundManagerModule. Do not use SCR_SoundManagerModule for UI sounds. Do not use SCR_SoundManagerModule for managing looped sounds. Looped sounds always need SoundComponent to work properly Signals for given sound can be set only before the playback and is not possible to update them during the sound playback.
Definition at line 11 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Definition at line 570 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Definition at line 579 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Editor manager events exit
Definition at line 515 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Editor manager events init
Definition at line 498 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Sets InEditor signal to 0
Definition at line 469 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Unregisters from open and close editor event listenets
Definition at line 488 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Registers to open and close editor event listenets
Definition at line 478 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Sets InEditor signal to 1
Definition at line 460 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Definition at line 533 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Definition at line 527 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Sets GDynamicRange signal value based on game settings
Definition at line 427 of file SCR_SoundManagerModule.c.
|
inlineprotected |
Sets EnableTinnitus signal value based on game settings
Definition at line 444 of file SCR_SoundManagerModule.c.