Module containing compiled scripts.
string watch = "GetGame().InPlayMode()";
string code = string.Format("string WatchResult() { return string.ToString(%1); }", watch);
string logText;
int logLine;
ScriptModule mod = ScriptModule.CompileScript(
GetGame().GetScriptModule(), code, logText, logLine);
if (mod)
{
string output;
mod.Call(null, "WatchResult", false, output);
}
else
{
}
ArmaReforgerScripted GetGame()
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
Definition at line 33 of file ScriptModule.c.