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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | DeserializeSpawnData (out ResourceName prefab, notnull out EntitySpawnParams params, notnull LoadContext context) |
| In case the spawn data needs to be read early from the context. Uusally called from spawn operations on the system. | |
| ESerializeResult | SerializeSpawnDataNative (notnull IEntity entity, notnull SaveContext context, SerializerDefaultSpawnData defaultData) |
| Native spawn data serialization logic that can be called explictly if script overrides SerializeSpawnData. | |
| ESerializeResult | SerializeNative (notnull IEntity entity, notnull SaveContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native serialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| bool | DeserializeSpawnDataNative (out ResourceName prefab, notnull out EntitySpawnParams params, notnull LoadContext context) |
| bool | DeserializeNative (notnull IEntity entity, notnull LoadContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| ESerializeResult | SerializeSpawnData (notnull IEntity entity, notnull SaveContext context, SerializerDefaultSpawnData defaultData) |
| Custom entity spawn data serialization logic if needed. Must match the data that DeserializeSpawnData will attempt to read. | |
| ESerializeResult | Serialize (notnull IEntity entity, notnull SaveContext context) |
| bool | Deserialize (notnull IEntity entity, notnull LoadContext context) |
| bool | DeserializeSpawnData (out ResourceName prefab, notnull out EntitySpawnParams params, notnull LoadContext context) |
| In case the spawn data needs to be read early from the context. Uusally called from spawn operations on the system. | |
| ESerializeResult | SerializeSpawnDataNative (notnull IEntity entity, notnull SaveContext context, SerializerDefaultSpawnData defaultData) |
| Native spawn data serialization logic that can be called explictly if script overrides SerializeSpawnData. | |
| ESerializeResult | SerializeNative (notnull IEntity entity, notnull SaveContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native serialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| bool | DeserializeSpawnDataNative (out ResourceName prefab, notnull out EntitySpawnParams params, notnull LoadContext context) |
| bool | DeserializeNative (notnull IEntity entity, notnull LoadContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| ESerializeResult | SerializeSpawnData (notnull IEntity entity, notnull SaveContext context, SerializerDefaultSpawnData defaultData) |
| Custom entity spawn data serialization logic if needed. Must match the data that DeserializeSpawnData will attempt to read. | |
| ESerializeResult | Serialize (notnull IEntity entity, notnull SaveContext context) |
| bool | Deserialize (notnull IEntity entity, notnull LoadContext context) |
Definition at line 12 of file ScriptedEntitySerializer.c.
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inlineprotected |
Custom implementation for deserialzing the entity data from the load context
Definition at line 52 of file ScriptedEntitySerializer.c.
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inlineprotected |
Custom implementation for deserialzing the entity data from the load context
Definition at line 52 of file ScriptedEntitySerializer.c.
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protected |
Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all.
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protected |
Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all.
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inlineprotected |
In case the spawn data needs to be read early from the context. Uusally called from spawn operations on the system.
Definition at line 23 of file ScriptedEntitySerializer.c.
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inlineprotected |
In case the spawn data needs to be read early from the context. Uusally called from spawn operations on the system.
Definition at line 23 of file ScriptedEntitySerializer.c.
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protected |
Native spawn data deserilization logic
| prefab | Resource name to get filled out |
| params | Spawn params that NEED to be provided and will get changed by native data if neccessary. Usually the instance from DeserializeSpawnData should simply be passed through. |
| context | Deserialization data context to read the spawn parameters from. |
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protected |
Native spawn data deserilization logic
| prefab | Resource name to get filled out |
| params | Spawn params that NEED to be provided and will get changed by native data if neccessary. Usually the instance from DeserializeSpawnData should simply be passed through. |
| context | Deserialization data context to read the spawn parameters from. |
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inlineprotected |
Custom implementation for writing the entity data into into the save context.
Definition at line 47 of file ScriptedEntitySerializer.c.
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inlineprotected |
Custom implementation for writing the entity data into into the save context.
Definition at line 47 of file ScriptedEntitySerializer.c.
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protected |
Native serialization logic used by the game. Can be called by scripts before or after custom data or not all.
|
protected |
Native serialization logic used by the game. Can be called by scripts before or after custom data or not all.
|
inlineprotected |
Custom entity spawn data serialization logic if needed. Must match the data that DeserializeSpawnData will attempt to read.
Definition at line 42 of file ScriptedEntitySerializer.c.
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inlineprotected |
Custom entity spawn data serialization logic if needed. Must match the data that DeserializeSpawnData will attempt to read.
Definition at line 42 of file ScriptedEntitySerializer.c.
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protected |
Native spawn data serialization logic that can be called explictly if script overrides SerializeSpawnData.
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protected |
Native spawn data serialization logic that can be called explictly if script overrides SerializeSpawnData.