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    Arma Reforger Explorer
    1.1.0.42
    
   Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime 
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Data Structures | |
| class | PlayerControllerClass | 
Enumerations | |
| enum | PermissionState {  ALLOWED, DISALLOWED, DISABLED, ALLOWED, DISALLOWED, DISABLED }  | 
| enum | PermissionState {  ALLOWED, DISALLOWED, DISABLED, ALLOWED, DISALLOWED, DISABLED }  | 
Functions | |
| PlayerControllerClass GenericControllerClass | GetControlledEntity () | 
| proto external bool | SetControlledEntity (IEntity entity) | 
| proto external PlayerCamera | GetPlayerCamera () | 
| proto external bool | CanRequestRespawn () | 
| proto external void | RequestRespawn () | 
| Send request to the server to spawn a playable controller for us.  More... | |
| proto external ActionManager | GetActionManager () | 
| Returns the Action Manager associated to this player controller.  More... | |
| proto external RespawnComponent | GetRespawnComponent () | 
| proto external HUDManagerComponent | GetHUDManagerComponent () | 
| proto external bool | IsChatAllowed () | 
| Returns text communication privilege.  More... | |
| proto external bool | IsVonAllowed () | 
| Returns voice communication privilege.  More... | |
| proto external bool | HasRole (EPlayerRole role) | 
| Returns True if the user has given role assigned.  More... | |
| proto external bool | SetCharacterCameraRenderActive (bool active) | 
| proto external int | GetPlayerId () | 
| proto external int | GetRplIdentity () | 
| proto external void | SetPlayerBlockedState (int playerId, bool blocked) | 
| proto external void | SetPlayerMutedState (int playerId, bool blocked) | 
| proto external PermissionState | GetPlayerBlockedState (int playerId) | 
| proto external PermissionState | GetPlayerMutedState (int playerId) | 
| proto external bool | CanViewContentCreatedBy (int playerId) | 
| event protected void | OnInit (IEntity owner) | 
| event protected void | OnOwnershipChanged (bool changing, bool becameOwner) | 
| event protected void | OnControlledEntityChanged (IEntity from, IEntity to) | 
| Runs every time the controlled entity has been changed.  More... | |
| event protected void | OnDestroyed (notnull Instigator killer) | 
| Runs every time the controlled entity die.  More... | |
| event void | OnUpdate (float timeSlice) | 
| enum PermissionState | 
Definition at line 12 of file PermissionState.c.
| enum PermissionState | 
Definition at line 12 of file PermissionState.c.
| proto external bool CanRequestRespawn | ( | ) | 
When a PlayerController.RequestRespawn() is issued, the controller engages an internal lock that waits for response from the authority or timeout and drops any additional requests.
This method returns whether we can currently issue a request respawn or not.
| proto external bool CanViewContentCreatedBy | ( | int | playerId | ) | 
Determine if this PC can view content created by specified player.
| proto external ActionManager GetActionManager | ( | ) | 
Returns the Action Manager associated to this player controller.
| PlayerControllerClass GenericControllerClass GetControlledEntity | ( | ) | 
Get reference to editable entity controlled by the player this delegate represents.
Definition at line 86 of file SCR_EditablePlayerDelegateComponent.c.
| proto external HUDManagerComponent GetHUDManagerComponent | ( | ) | 
| proto external PermissionState GetPlayerBlockedState | ( | int | playerId | ) | 
Determine if the specified player is able to communicate with this PC in any means.
| proto external PlayerCamera GetPlayerCamera | ( | ) | 
| proto external int GetPlayerId | ( | ) | 
Definition at line 39 of file SCR_SpawnRequestComponent.c.
| proto external PermissionState GetPlayerMutedState | ( | int | playerId | ) | 
Determine if the specified player is able to communicate with this PC using voice.
| proto external RespawnComponent GetRespawnComponent | ( | ) | 
Returns the RespawnComponent attached to this PlayerController or null if none.
Definition at line 45 of file SCR_SpawnRequestComponent.c.
| proto external int GetRplIdentity | ( | ) | 
| proto external bool HasRole | ( | EPlayerRole | role | ) | 
Returns True if the user has given role assigned.
| proto external bool IsChatAllowed | ( | ) | 
Returns text communication privilege.
| proto external bool IsVonAllowed | ( | ) | 
Returns voice communication privilege.
| event protected void OnControlledEntityChanged | ( | IEntity | from, | 
| IEntity | to | ||
| ) | 
Runs every time the controlled entity has been changed.
SCR_PlayerController Event Used to reinit Task manager Component when new entity is controlled
SCR_PlayerController Event Used to reinit VON when new entity is controlled
Definition at line 113 of file SCR_ItemPlacementComponent.c.
| event protected void OnDestroyed | ( | notnull Instigator | killer | ) | 
Runs every time the controlled entity die.
| event protected void OnInit | ( | IEntity | owner | ) | 
Called during EOnInit.
| owner | Entity this component is attached to. | 
Definition at line 523 of file SCR_CharacterCommandHandler_Tests.c.
| event protected void OnOwnershipChanged | ( | bool | changing, | 
| bool | becameOwner | ||
| ) | 
| [in] | changing | |
| [in] | becameOwner | 
Definition at line 1334 of file SCR_CampaignFeedbackComponent.c.
| event void OnUpdate | ( | float | timeSlice | ) | 
| proto external void RequestRespawn | ( | ) | 
Send request to the server to spawn a playable controller for us.
Send request to the server to spawn a playable controller for us.
Definition at line 694 of file SCR_DeployMenuBase.c.
| proto external bool SetCharacterCameraRenderActive | ( | bool | active | ) | 
| proto external bool SetControlledEntity | ( | IEntity | controlledEntity | ) | 
Set the new controlled entity for the player. Ignored if called from clients in MP.
Update reference to editable entity controlled by the player this delegate represents.
| [in] | controlledEntity | New controlled entity | 
Definition at line 68 of file SCR_EditablePlayerDelegateComponent.c.
| proto external void SetPlayerBlockedState | ( | int | playerId, | 
| bool | blocked | ||
| ) | 
Block specified player from any communication for the time of one gameplay session. It does not invoke blocking on the platform level (eg XBox Live)
| proto external void SetPlayerMutedState | ( | int | playerId, | 
| bool | blocked | ||
| ) | 
Block specified player from voice communication for the time of one gameplay session. It does not invoke blocking on the platform level (eg XBox Live)