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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| OnOwnershipChangedInvoker | GetOnOwnershipChangedInvoker () |
| override void | OnOwnershipChanged (bool changing, bool becameOwner) |
| void | OnInit (IEntity owner) |
| void | OnPlayerRegistered (SCR_EditorManagerEntity managerEntity) |
| void | OnBlockedListUpdated (bool success) |
| void | OnAuthorsRequestFinished (set< SCR_EditableEntityAuthor > activeUGCAuthors) |
| void | OnPlayerNameCacheUpdate (bool success) |
| void | DisconnectFromGame () |
| void | OnBlockedPlayerJoined (int playerID) |
| override void | OnControlledEntityChanged (IEntity from, IEntity to) |
| void | UpdateTurretFireModeControlls (IEntity from, IEntity to) |
| void | SetPossessedEntity (IEntity entity) |
| void | SetInitialMainEntity (notnull IEntity entity) |
| bool | IsPossessing () |
| IEntity | GetMainEntity () |
| void | OnRplMainEntityFromID () |
| void | SetAIActivation (IEntity entity, bool activate) |
| override void | OnDestroyed (notnull Instigator killer) |
| override void | OnUpdate (float timeSlice) |
| void | UpdateLocalPlayerController () |
| Find if this is local player controller. We assume that this never changes during scenario. | |
| void | UpdateControls () |
| Update disabling of character controls in menus. | |
| void | UpdateUI () |
| void | ChangeMagnification (float value) |
| void | ChangeWeaponOptics () |
| SCR_CharacterControllerComponent | GetCharacterController () |
| void | SetPlatformImagePSN (PlatformKind targetPlatformKind, notnull ImageWidget image, ImageWidget glow=null, bool setVisible=true) |
| void | SetPlatformImagePC (PlatformKind targetPlatformKind, notnull ImageWidget image, ImageWidget glow=null, bool setVisible=true) |
| void | SetPlatformImageXbox (PlatformKind targetPlatformKind, notnull ImageWidget image, ImageWidget glow=null, bool setVisible=true) |
Static Protected Member Functions | |
| static void | SetGameUserSettings () |
| static int | GetLocalPlayerId () |
| Returns either a valid ID of local player or 0. | |
| static IEntity | GetLocalControlledEntity () |
| static IEntity | GetLocalMainEntity () |
| static Faction | GetLocalControlledEntityFaction () |
| static Faction | GetLocalMainEntityFaction () |
Static Protected Attributes | |
| static const float | WALK_SPEED = 0.5 |
| static const float | FOCUS_ACTIVATION = 0.1 |
| static const float | FOCUS_DEACTIVATION = 0.05 |
| static const float | FOCUS_TIMEOUT = 0.3 |
| static const float | FOCUS_TOLERANCE = 0.005 |
| static const float | FOCUS_ANALOGUE_SCALE = 3.0 |
| static float | s_fADSFocus = 0.5 |
| static float | s_fPIPFocus = 1 |
| static float | s_fFocusTimeout |
| static float | s_fFocusAnalogue |
| static bool | s_bWasADS |
Definition at line 30 of file SCR_PlayerController.c.
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Definition at line 656 of file SCR_PlayerController.c.
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Definition at line 664 of file SCR_PlayerController.c.
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Definition at line 209 of file SCR_PlayerController.c.
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Definition at line 672 of file SCR_PlayerController.c.
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inlinestaticprotected |
Get entity controlled by player on this machine.
Definition at line 495 of file SCR_PlayerController.c.
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inlinestaticprotected |
Get faction of currently controlled local player entity.
Definition at line 527 of file SCR_PlayerController.c.
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inlinestaticprotected |
Get player's main entity on this machine. When not possessing, this will be the same as GetControlledEntity() When possessing, this will be player's main entity which was controlled before possessing started
Definition at line 511 of file SCR_PlayerController.c.
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inlinestaticprotected |
Get faction of local player's main entity. When not possessing, the entity will be the same as GetControlledEntity() When possessing, the entity will be player's main entity which was controlled before possessing started
Definition at line 551 of file SCR_PlayerController.c.
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inlinestaticprotected |
Returns either a valid ID of local player or 0.
Definition at line 481 of file SCR_PlayerController.c.
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inlineprotected |
Get player's main entity. When not possessing, this will be the same as GetControlledEntity() When possessing, this will be player's main entity which was controlled before possessing started
Definition at line 446 of file SCR_PlayerController.c.
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Definition at line 71 of file SCR_PlayerController.c.
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Check if player is currently possessing an entity.
Definition at line 434 of file SCR_PlayerController.c.
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Definition at line 156 of file SCR_PlayerController.c.
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Definition at line 134 of file SCR_PlayerController.c.
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Definition at line 218 of file SCR_PlayerController.c.
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Definition at line 224 of file SCR_PlayerController.c.
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Definition at line 570 of file SCR_PlayerController.c.
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Definition at line 112 of file SCR_PlayerController.c.
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Definition at line 80 of file SCR_PlayerController.c.
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Definition at line 202 of file SCR_PlayerController.c.
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Definition at line 122 of file SCR_PlayerController.c.
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Definition at line 455 of file SCR_PlayerController.c.
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Definition at line 578 of file SCR_PlayerController.c.
Definition at line 464 of file SCR_PlayerController.c.
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inlinestaticprotected |
Definition at line 266 of file SCR_PlayerController.c.
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inlineprotected |
Set intial main entity of a player, for a case where an existing entity should be assigned instead of spawning a new one
| entity | is the subject entity |
Definition at line 408 of file SCR_PlayerController.c.
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Definition at line 1114 of file SCR_PlayerController.c.
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Definition at line 1088 of file SCR_PlayerController.c.
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Definition at line 1146 of file SCR_PlayerController.c.
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Set entity which will be possessed by player. Possed entity is controlled by player, but it's not the player.
| entity | Entity to be possessed, or null to return control back to the original player |
Definition at line 312 of file SCR_PlayerController.c.
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inlineprotected |
Update disabling of character controls in menus.
Definition at line 618 of file SCR_PlayerController.c.
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inlineprotected |
Find if this is local player controller. We assume that this never changes during scenario.
Definition at line 592 of file SCR_PlayerController.c.
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Definition at line 242 of file SCR_PlayerController.c.
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Definition at line 631 of file SCR_PlayerController.c.
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staticprotected |
Definition at line 34 of file SCR_PlayerController.c.
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Definition at line 38 of file SCR_PlayerController.c.
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Definition at line 35 of file SCR_PlayerController.c.
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Definition at line 36 of file SCR_PlayerController.c.
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Definition at line 37 of file SCR_PlayerController.c.
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Definition at line 50 of file SCR_PlayerController.c.
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Definition at line 48 of file SCR_PlayerController.c.
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Definition at line 46 of file SCR_PlayerController.c.
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Definition at line 47 of file SCR_PlayerController.c.
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Definition at line 60 of file SCR_PlayerController.c.
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Definition at line 49 of file SCR_PlayerController.c.
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Definition at line 45 of file SCR_PlayerController.c.
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Definition at line 51 of file SCR_PlayerController.c.
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Definition at line 52 of file SCR_PlayerController.c.
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Definition at line 57 of file SCR_PlayerController.c.
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Definition at line 56 of file SCR_PlayerController.c.
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Definition at line 62 of file SCR_PlayerController.c.
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Definition at line 64 of file SCR_PlayerController.c.
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Definition at line 65 of file SCR_PlayerController.c.
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Definition at line 66 of file SCR_PlayerController.c.
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Definition at line 63 of file SCR_PlayerController.c.
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staticprotected |
Definition at line 43 of file SCR_PlayerController.c.
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Definition at line 39 of file SCR_PlayerController.c.
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Definition at line 42 of file SCR_PlayerController.c.
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Definition at line 41 of file SCR_PlayerController.c.
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Definition at line 40 of file SCR_PlayerController.c.
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Definition at line 33 of file SCR_PlayerController.c.