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BaseCommandHandlerComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class BaseCommandHandlerComponent: GameComponent
17 {
22  proto external void SetSimulationDisabled(bool pSimulationDisabled);
23 
24  // callbacks
25 
30  event protected void OnInit(IEntity owner);
31  event protected void OnCommandActivate(int pCmdId);
32  event protected void OnCommandDeactivate(int pCmdId);
39  event protected void Update(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished);
40 }
41 
BaseCommandHandlerComponentClass
Definition: BaseCommandHandlerComponent.c:12
GameComponentClass
Definition: GameComponentClass.c:7
OnCommandActivate
event protected void OnCommandActivate(int pCmdId)
Definition: SCR_CharacterCommandHandler.c:36
Update
event protected void Update(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
SetSimulationDisabled
BaseCommandHandlerComponentClass GameComponentClass SetSimulationDisabled(bool pSimulationDisabled)
OnCommandDeactivate
event protected void OnCommandDeactivate(int pCmdId)
OnInit
event protected void OnInit(IEntity owner)
Definition: SCR_CharacterCommandHandler_Tests.c:523
GameComponent
Definition: GameComponent.c:12