24 if (!aiGroup)
return null;
30 override void WriteVariable(Managed item,
SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager,
int playerID)
35 bool setRunning = (
int)
m_aValues[var.GetInt()].GetFloatValue();
41 Print(
"Set Character running: " + setRunning);
45 Print(
"Set Group running: " + setRunning);