26 if (!aiGroup)
return null;
33 override void WriteVariable(Managed item,
SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager,
int playerID)
40 Print(
"Set Character skill to: " +
m_aValues[var.GetInt()].GetName());
44 Print(
"Set Group skill to: " +
m_aValues[var.GetInt()].GetName());