24 if (!aiGroup)
return null;
30 override void WriteVariable(Managed item,
SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager,
int playerID)
39 Print(
"Set Character stance to: " +
m_aValues[var.GetInt()].GetName());
43 Print(
"Set Group stance to: " +
m_aValues[var.GetInt()].GetName());