24             if (!aiGroup) 
return null;
 
   30     override void WriteVariable(Managed item, 
SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, 
int playerID)
 
   39             Print(
"Set Character stance to: " +  
m_aValues[var.GetInt()].GetName());
 
   43             Print(
"Set Group stance to: " +  
m_aValues[var.GetInt()].GetName());