Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignXPRewardList.c
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//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
()]
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class
SCR_XPRewardInfo
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{
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[
Attribute
(defvalue:
"0"
, uiwidget: UIWidgets.ComboBox,
desc
:
"ID of this reward."
, enums: ParamEnumArray.FromEnum(
SCR_EXPRewards
))]
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protected
SCR_EXPRewards
m_eRewardID;
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//[Attribute(defvalue: "0", uiwidget: UIWidgets.ComboBox, desc: "Corresponding skill.", enums: ParamEnumArray.FromEnum(EProfileSkillID))]
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//protected EProfileSkillID m_eSkillID;
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[
Attribute
(
"Reward name"
,
desc
:
"Name of this reward."
)]
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protected
string
m_sRewardName;
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[
Attribute
(
"10"
,
desc
:
"Amount of XP awarded."
)]
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protected
int
m_iRewardXP;
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[
Attribute
(
"1"
,
desc
:
"Toggles UI feedback for XP change."
)]
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protected
bool
m_bAllowNotification;
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//------------------------------------------------------------------------------------------------
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SCR_EXPRewards
GetRewardID()
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{
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return
m_eRewardID;
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}
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//------------------------------------------------------------------------------------------------
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string
GetRewardName()
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{
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return
m_sRewardName;
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}
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//------------------------------------------------------------------------------------------------
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int
GetRewardXP()
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{
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return
m_iRewardXP;
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}
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//------------------------------------------------------------------------------------------------
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/*EProfileSkillID GetRewardSkill()
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{
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return m_eSkillID;
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}*/
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//------------------------------------------------------------------------------------------------
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bool
AllowNotification()
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{
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return
m_bAllowNotification;
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}
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};
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//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
(configRoot:
true
)]
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class
SCR_XPRewardList
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{
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[
Attribute
()]
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protected
ref array<ref SCR_XPRewardInfo> m_aRewardList;
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//------------------------------------------------------------------------------------------------
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void
GetRewardList(out notnull array<ref SCR_XPRewardInfo> rewardList)
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{
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foreach
(
SCR_XPRewardInfo
info : m_aRewardList)
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{
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rewardList.Insert(info);
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}
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}
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};
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
SCR_XPRewardList
Definition:
SCR_CampaignXPRewardList.c:54
SCR_XPRewardInfo
Config template for XP rewards.
Definition:
SCR_CampaignXPRewardList.c:4
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_EXPRewards
SCR_EXPRewards
Definition:
SCR_XPHandlerComponent.c:403
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Campaign
SCR_CampaignXPRewardList.c
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