10 GameMaterial hitMaterial,
int colliderIndex,
int boneNodeIndex)
15 colliderID = colliderIndex;
16 struckHitZone = hitzone;
17 instigator = dmgDealer;
18 material = hitMaterial;
19 hitPosition = hitPosDirNorm[0];
20 hitDirection = hitPosDirNorm[1];
21 hitNormal = hitPosDirNorm[2];
22 boneIndex = boneNodeIndex;