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SCR_DeployMenuBaseScreenComponent.c
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1 [ComponentEditorProps(category: "GameScripted/GameMode/Components", description: "Base for the deploy menu screen components")]
3 {
4 }
5 
8 {
9  [Attribute()]
10  protected string m_sHeaderTitle;
11 
12  [Attribute()]
13  protected string m_sHeaderSubtitle;
14 
15  [Attribute()]
17 
18  //------------------------------------------------------------------------------------------------
20  string GetHeaderTitle()
21  {
22  return m_sHeaderTitle;
23  }
24 
25  //------------------------------------------------------------------------------------------------
28  {
29  return m_sHeaderSubtitle;
30  }
31 
32  //------------------------------------------------------------------------------------------------
36  {
37  return m_BaseLayout;
38  }
39 }
40 
43 class SCR_DeployMenuBaseScreenLayout : ScriptAndConfig
44 {
45  protected ref array<ref SCR_WelcomeScreenBaseContent> m_aScreenBaseContents = {};
46 
47  //------------------------------------------------------------------------------------------------
50  void InitContent(SCR_WelcomeScreenMenu menu);
51 
52  //------------------------------------------------------------------------------------------------
56  int GetScreenBaseContents(out array<ref SCR_WelcomeScreenBaseContent> screenBaseContents)
57  {
58  screenBaseContents = m_aScreenBaseContents;
59 
60  return m_aScreenBaseContents.Count();
61  }
62 }
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
GetBaseLayout
SCR_DeployMenuBaseScreenLayout GetBaseLayout()
Definition: SCR_DeployMenuBaseScreenComponent.c:35
SCR_DeployMenuBaseScreenLayout
Base class for Deploy menu layouts.
Definition: SCR_DeployMenuBaseScreenComponent.c:43
GetHeaderSubtitle
string GetHeaderSubtitle()
Definition: SCR_DeployMenuBaseScreenComponent.c:27
m_BaseLayout
protected ref SCR_DeployMenuBaseScreenLayout m_BaseLayout
Definition: SCR_DeployMenuBaseScreenComponent.c:16
m_sHeaderSubtitle
protected string m_sHeaderSubtitle
Definition: SCR_DeployMenuBaseScreenComponent.c:13
SCR_DeployMenuBaseScreenComponentClass
Definition: SCR_DeployMenuBaseScreenComponent.c:2
Attribute
SCR_DeployMenuBaseScreenComponentClass SCR_BaseGameModeComponentClass Attribute()] protected string m_sHeaderTitle
Base class for Deploy menu components.
SCR_ContainerActionTitle
SCR_ContainerActionTitle BaseContainerCustomTitle SCR_ContainerActionTitle()] class SCR_ScenarioFrameworkActionBase
Definition: SCR_ScenarioFrameworkActions.c:43
GetHeaderTitle
string GetHeaderTitle()
Definition: SCR_DeployMenuBaseScreenComponent.c:20
SCR_WelcomeScreenMenu
Class that handles Welcome screen menu.
Definition: SCR_WelcomeScreenMenu.c:3
SCR_DeployMenuBaseScreenComponent
SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent
Welcome screen component intended to be added to the GameMode.
SCR_BaseGameModeComponentClass
Definition: SCR_BaseGameModeComponent.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180
SCR_BaseGameModeComponent
void SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition: SCR_BaseGameModeComponent.c:199