Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_DeployMenuBaseScreenComponent.c
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1
[
ComponentEditorProps
(
category
:
"GameScripted/GameMode/Components"
, description:
"Base for the deploy menu screen components"
)]
2
class
SCR_DeployMenuBaseScreenComponentClass
:
SCR_BaseGameModeComponentClass
3
{
4
}
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class
SCR_DeployMenuBaseScreenComponent
:
SCR_BaseGameModeComponent
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{
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[
Attribute
()]
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protected
string
m_sHeaderTitle;
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[
Attribute
()]
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protected
string
m_sHeaderSubtitle
;
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[
Attribute
()]
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protected
ref
SCR_DeployMenuBaseScreenLayout
m_BaseLayout
;
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//------------------------------------------------------------------------------------------------
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string
GetHeaderTitle
()
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{
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return
m_sHeaderTitle;
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}
24
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//------------------------------------------------------------------------------------------------
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string
GetHeaderSubtitle
()
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{
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return
m_sHeaderSubtitle
;
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}
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//------------------------------------------------------------------------------------------------
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SCR_DeployMenuBaseScreenLayout
GetBaseLayout
()
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{
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return
m_BaseLayout
;
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}
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}
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[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
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class
SCR_DeployMenuBaseScreenLayout
: ScriptAndConfig
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{
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protected
ref array<ref SCR_WelcomeScreenBaseContent> m_aScreenBaseContents = {};
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//------------------------------------------------------------------------------------------------
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void
InitContent(
SCR_WelcomeScreenMenu
menu);
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//------------------------------------------------------------------------------------------------
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int
GetScreenBaseContents(out array<ref SCR_WelcomeScreenBaseContent> screenBaseContents)
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{
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screenBaseContents = m_aScreenBaseContents;
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return
m_aScreenBaseContents.Count();
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}
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}
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
GetBaseLayout
SCR_DeployMenuBaseScreenLayout GetBaseLayout()
Definition:
SCR_DeployMenuBaseScreenComponent.c:35
SCR_DeployMenuBaseScreenLayout
Base class for Deploy menu layouts.
Definition:
SCR_DeployMenuBaseScreenComponent.c:43
GetHeaderSubtitle
string GetHeaderSubtitle()
Definition:
SCR_DeployMenuBaseScreenComponent.c:27
m_BaseLayout
protected ref SCR_DeployMenuBaseScreenLayout m_BaseLayout
Definition:
SCR_DeployMenuBaseScreenComponent.c:16
m_sHeaderSubtitle
protected string m_sHeaderSubtitle
Definition:
SCR_DeployMenuBaseScreenComponent.c:13
SCR_DeployMenuBaseScreenComponentClass
Definition:
SCR_DeployMenuBaseScreenComponent.c:2
Attribute
SCR_DeployMenuBaseScreenComponentClass SCR_BaseGameModeComponentClass Attribute()] protected string m_sHeaderTitle
Base class for Deploy menu components.
SCR_ContainerActionTitle
SCR_ContainerActionTitle BaseContainerCustomTitle SCR_ContainerActionTitle()] class SCR_ScenarioFrameworkActionBase
Definition:
SCR_ScenarioFrameworkActions.c:43
GetHeaderTitle
string GetHeaderTitle()
Definition:
SCR_DeployMenuBaseScreenComponent.c:20
SCR_WelcomeScreenMenu
Class that handles Welcome screen menu.
Definition:
SCR_WelcomeScreenMenu.c:3
SCR_DeployMenuBaseScreenComponent
SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent
Welcome screen component intended to be added to the GameMode.
SCR_BaseGameModeComponentClass
Definition:
SCR_BaseGameModeComponent.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
SCR_BaseGameModeComponent
void SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition:
SCR_BaseGameModeComponent.c:199
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
Respawn
SCR_DeployMenuBaseScreenComponent.c
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