Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorAttributeCategory.c
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1 [BaseContainerProps(configRoot: true)]
9 {
10  [Attribute()]
11  protected ref SCR_UIInfo m_UIInfo;
12 
13  [Attribute(defvalue: "", desc: "When the texture is an image set, define the quad name here")]
14  private string m_sImageName;
15 
16  [Attribute(defvalue: "0", desc: "Priority when showing up the category list. Higher value = higher priority")]
17  private int m_iPriority;
18 
19  [Attribute(defvalue: "0", desc: "Whether or not the category is global. If true it means global attributes are opened which saves the tab index when closed for each mode.")]
20  private bool m_bIsGlobalAttributeCategory;
21 
26  SCR_UIInfo GetInfo()
27  {
28  return m_UIInfo;
29  }
34  int GetPriority()
35  {
36  return m_iPriority;
37  }
42  bool GetIsGlobalAttributeCategory()
43  {
44  return m_bIsGlobalAttributeCategory;
45  }
46 };
m_UIInfo
protected SCR_UIInfo m_UIInfo
Definition: SCR_EditableEntityCampaignBuildingModeLabelSetting.c:17
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_EditorAttributeCategory
Definition: SCR_EditorAttributeCategory.c:8
SCR_UIInfo
Definition: SCR_UIInfo.c:7
m_iPriority
int m_iPriority
Definition: SCR_AITalkRequest.c:28
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468