13 [Attribute(defvalue: "", desc: "When the texture is an image set, define the quad name here")]
14privatestring m_sImageName;
15
16 [Attribute(defvalue: "0", desc: "Priority when showing up the category list. Higher value = higher priority")]
17privateint m_iPriority;
18
19 [Attribute(defvalue: "0", desc: "Whether or not the category is global. If true it means global attributes are opened which saves the tab index when closed for each mode.")]