Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EnableSpawnPointEditorAttribute.c
Go to the documentation of this file.
1
4
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
5
class
SCR_EnableSpawnPointEditorAttribute
:
SCR_BaseEditorAttribute
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{
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//------------------------------------------------------------------------------------------------
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override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
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{
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SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
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if
(!editableEntity)
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return
null
;
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SCR_SpawnPoint
spawnPoint =
SCR_SpawnPoint
.Cast(editableEntity.GetOwner());
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if
(!spawnPoint)
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return
null
;
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return
SCR_BaseEditorAttributeVar
.CreateBool(spawnPoint.IsSpawnPointEnabled());
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}
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//------------------------------------------------------------------------------------------------
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override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
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{
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if
(!var)
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return
;
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SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
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if
(!editableEntity)
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return
;
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SCR_SpawnPoint
spawnPoint =
SCR_SpawnPoint
.Cast(editableEntity.GetOwner());
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if
(!spawnPoint)
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return
;
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spawnPoint.SetSpawnPointEnabled_S(var.GetBool());
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}
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}
SCR_SpawnPoint
Spawn point entity defines positions on which players can possibly spawn.
Definition:
SCR_SpawnPoint.c:27
SCR_BaseEditorAttributeCustomTitle
Definition:
SCR_BaseEditorAttribute.c:868
SCR_BaseEditorAttributeVar
Definition:
SCR_BaseEditorAttributeVar.c:1
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition:
SCR_BaseEditorAttribute.c:3
SCR_EditableEntityComponent
Definition:
SCR_EditableEntityComponent.c:13
SCR_EnableSpawnPointEditorAttribute
Definition:
SCR_EnableSpawnPointEditorAttribute.c:5
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Attributes
SCR_EnableSpawnPointEditorAttribute.c
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