7     [
Attribute(
desc: 
"Set the labels for the non-editable entity. NOTE! Only use this when the Prefab is non-editable otherwise it will take these labels instead of the EditableEntity Labels on the prefab. If this is required add your own Labels to a custom SCR_BaseEntityCatalogData to prevent breaking data for others", uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(
EEditableEntityLabel))]
 
    8     protected ref array<EEditableEntityLabel> m_aLabels;
 
   14         editableEntityLables.Copy(m_aLabels);
 
   15         return editableEntityLables.Count();
 
   21         return m_aLabels.Contains(editableEntityLabel);
 
   29             if (HasEditableEntityLabel(label))
 
   41             if (!HasEditableEntityLabel(label))
 
   50     override void ClassSpecificInit()