7 [
Attribute(
desc:
"Set the labels for the non-editable entity. NOTE! Only use this when the Prefab is non-editable otherwise it will take these labels instead of the EditableEntity Labels on the prefab. If this is required add your own Labels to a custom SCR_BaseEntityCatalogData to prevent breaking data for others", uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(
EEditableEntityLabel))]
8 protected ref array<EEditableEntityLabel> m_aLabels;
14 editableEntityLables.Copy(m_aLabels);
15 return editableEntityLables.Count();
21 return m_aLabels.Contains(editableEntityLabel);
29 if (HasEditableEntityLabel(label))
41 if (!HasEditableEntityLabel(label))
50 override void ClassSpecificInit()