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SCR_FactionVictoryGameOverScreenInfo.c
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3 {
4  override Color GetVignetteColor(Faction factionPlayer, array<Faction> factionsOther)
5  {
6  return factionPlayer.GetFactionColor();
7  }
8 };
SCR_FactionGameOverScreenInfo
Definition: SCR_FactionGameOverScreenInfo.c:2
SCR_FactionVictoryGameOverScreenInfo
Definition: SCR_FactionVictoryGameOverScreenInfo.c:2
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition: SCR_CampaignHintStorage.c:22
EGameOverTypes
EGameOverTypes
Definition: EGameOverTypes.c:1
Faction
Definition: Faction.c:12
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468