Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_GameCoreBase.c
Go to the documentation of this file.
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43
[
BaseContainerProps
()]
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class
SCR_GameCoreBase
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{
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[
Attribute
(defvalue:
"1"
,
desc
:
"When disabled, the core will not be initialized upon start of the game."
)]
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private
bool
m_bEnabled
;
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[
Attribute
(
desc
:
"Core processing priority. Higher value = higher priority"
)]
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private
int
m_iPriority
;
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//------------------------------------------------------------------------------------------------
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void
OnAfterInit
();
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//------------------------------------------------------------------------------------------------
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void
OnGameStart
();
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//------------------------------------------------------------------------------------------------
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void
OnWorldPostProcess
(World world);
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//------------------------------------------------------------------------------------------------
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void
OnUpdate
(
float
timeSlice);
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//------------------------------------------------------------------------------------------------
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void
OnGameEnd
();
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//------------------------------------------------------------------------------------------------
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int
GetPriority
()
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{
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return
m_iPriority
;
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}
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//------------------------------------------------------------------------------------------------
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bool
IsEnabled
()
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{
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return
m_bEnabled
;
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}
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//------------------------------------------------------------------------------------------------
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bool
CanCreate
()
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{
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return
true
;
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}
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//---
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static
SCR_GameCoreBase
GetInstance
(
typename
type
)
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{
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return
SCR_GameCoresManager
.GetCore(
type
);
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}
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}
OnGameEnd
override void OnGameEnd()
When game shuts down, store the profile of every player who hasn't disconnected yet.
Definition:
SCR_DataCollectorComponent.c:165
GetInstance
SCR_TextsTaskManagerComponentClass ScriptComponentClass GetInstance()
Definition:
SCR_TextsTaskManagerComponent.c:50
SCR_GameCoresManager
Definition:
SCR_GameCoresManager.c:8
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
OnUpdate
override void OnUpdate(BaseWorld world, float timeslice)
Definition:
game.c:910
GetPriority
int GetPriority()
Definition:
SCR_BaseManualCameraComponent.c:107
OnAfterInit
override void OnAfterInit(BaseWorld world)
Definition:
game.c:602
Attribute
typedef Attribute
Post-process effect of scripted camera.
OnWorldPostProcess
override void OnWorldPostProcess(World world)
Definition:
SCR_TimeAndWeatherHandlerComponent.c:166
IsEnabled
int IsEnabled()
Definition:
SCR_BaseManualCameraComponent.c:99
OnGameStart
override bool OnGameStart()
Gets called after world is initialized but before first ticks.
Definition:
game.c:621
type
EDamageType type
Definition:
SCR_DestructibleTreeV2.c:32
m_bEnabled
private bool m_bEnabled
Definition:
SCR_BaseManualCameraComponent.c:3
m_iPriority
int m_iPriority
Definition:
SCR_AITalkRequest.c:28
CanCreate
bool CanCreate(out ENotification outNotification=-1, out SCR_EPreviewState previewStateToShow=SCR_EPreviewState.PLACEABLE)
Check the preview position. Is suitable to build the composition here?
Definition:
SCR_CampaignBuildingPlacingObstructionEditorComponent.c:228
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameCore
SCR_GameCoreBase.c
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1.8.17