Go to the source code of this file.
◆ Attribute()
SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute |
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defvalue:"1" |
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uiwidget:UIWidgets. |
Slider, |
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desc:"Character bleeding rate multiplier" |
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params:"0 5 0.001" |
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precision:3 |
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category:"Game Mode" |
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◆ GetBleedingScale()
float GetBleedingScale |
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◆ GetCompartmentRegenRateMultiplier()
float GetCompartmentRegenRateMultiplier |
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- Returns
- rate (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment
Definition at line 148 of file SCR_GameModeHealthSettings.c.
◆ GetMaxCharMovementSpeedForRegeneration()
float GetMaxCharMovementSpeedForRegeneration |
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◆ GetMaxCharWeightForRegeneration()
float GetMaxCharWeightForRegeneration |
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- Returns
- rate (0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones
Definition at line 212 of file SCR_GameModeHealthSettings.c.
◆ GetMinStaminaLevelForRegeneration()
float GetMinStaminaLevelForRegeneration |
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◆ GetRegenerationDelay()
float GetRegenerationDelay |
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◆ GetRegenerationSpeedCrouc()
float GetRegenerationSpeedCrouc |
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- Returns
- rate (0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed
Definition at line 244 of file SCR_GameModeHealthSettings.c.
◆ GetRegenerationSpeedProne()
float GetRegenerationSpeedProne |
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- Returns
- rate (0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed
Definition at line 260 of file SCR_GameModeHealthSettings.c.
◆ GetRegenScale()
◆ GetResilienceHzRegenTime()
float GetResilienceHzRegenTime |
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◆ GetTourniquetStrengthMultiplier()
float GetTourniquetStrengthMultiplier |
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◆ GetTourniquettedLegMovementSlowdown()
float GetTourniquettedLegMovementSlowdown |
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◆ IsUnconsciousnessPermitted()
bool IsUnconsciousnessPermitted |
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◆ IsUnconsciousVONPermitted()
bool IsUnconsciousVONPermitted |
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◆ SetBleedingScale()
void SetBleedingScale |
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float |
rate | ) |
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◆ SetCompartmentRegenRateMultiplier()
void SetCompartmentRegenRateMultiplier |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment |
Definition at line 156 of file SCR_GameModeHealthSettings.c.
◆ SetMaxCharMovementSpeedForRegeneration()
void SetMaxCharMovementSpeedForRegeneration |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-5.50) Maximal character movement speed to regenerate character hit zones |
Definition at line 236 of file SCR_GameModeHealthSettings.c.
◆ SetMaxCharWeightForRegeneration()
void SetMaxCharWeightForRegeneration |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones |
Definition at line 220 of file SCR_GameModeHealthSettings.c.
◆ SetMinStaminaLevelForRegeneration()
void SetMinStaminaLevelForRegeneration |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-1.00) Minimum amount of stamina needed to regenerate character hit zones. |
Definition at line 204 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationDelay()
void SetRegenerationDelay |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown |
Definition at line 172 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationSpeedCrouc()
void SetRegenerationSpeedCrouc |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed |
Definition at line 252 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationSpeedProne()
void SetRegenerationSpeedProne |
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float |
rate | ) |
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- Parameters
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[in] | rate | (0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed |
Definition at line 268 of file SCR_GameModeHealthSettings.c.
◆ SetRegenScale()
void SetRegenScale |
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float |
rate | ) |
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◆ SetResilienceHzRegenTime()
void SetResilienceHzRegenTime |
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float |
rate | ) |
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◆ SetTourniquetStrengthMultiplier()
void SetTourniquetStrengthMultiplier |
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float |
rate | ) |
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◆ SetTourniquettedLegMovementSlowdown()
void SetTourniquettedLegMovementSlowdown |
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float |
rate | ) |
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◆ SetUnconsciousnessPermitted()
void SetUnconsciousnessPermitted |
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bool |
permitted | ) |
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◆ SetUnconsciousVONPermitted()
void SetUnconsciousVONPermitted |
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bool |
permitted | ) |
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◆ __pad0__
◆ __pad1__
◆ category
◆ m_bPermitUnconsciousness
protected bool m_bPermitUnconsciousness |
◆ m_bPermitUnconsciousVON
protected bool m_bPermitUnconsciousVON |
◆ m_fCompartmentRegenerationRateMultiplier
protected float m_fCompartmentRegenerationRateMultiplier |
◆ m_fRegenerationMaxLoadoutWeight
protected float m_fRegenerationMaxLoadoutWeight |
◆ m_fRegenerationMaxMovementSpeed
protected float m_fRegenerationMaxMovementSpeed |
◆ m_fRegenerationMinStaminaLevel
protected float m_fRegenerationMinStaminaLevel |
◆ m_fRegenerationSpeedCrouch
protected float m_fRegenerationSpeedCrouch |
◆ m_fRegenerationSpeedProne
protected float m_fRegenerationSpeedProne |
◆ m_fRegenScale
protected float m_fRegenScale |
◆ m_fTourniquetStrengthMultiplier
private float m_fTourniquetStrengthMultiplier |
◆ m_fTourniquettedLegMovementSlowdown
protected float m_fTourniquettedLegMovementSlowdown |