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SCR_GameModeHealthSettings.c File Reference

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Data Structures

class  SCR_GameModeHealthSettingsClass
 

Functions

SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute (defvalue:"1", uiwidget:UIWidgets.Slider, desc:"Character bleeding rate multiplier", params:"0 5 0.001", precision:3, category:"Game Mode")] protected float m_fDOTScale
 
float GetBleedingScale ()
 
void SetBleedingScale (float rate)
 
float GetRegenScale ()
 
void SetRegenScale (float rate)
 
bool IsUnconsciousnessPermitted ()
 
void SetUnconsciousnessPermitted (bool permitted)
 
bool IsUnconsciousVONPermitted ()
 
void SetUnconsciousVONPermitted (bool permitted)
 
float GetTourniquettedLegMovementSlowdown ()
 
void SetTourniquettedLegMovementSlowdown (float rate)
 
float GetTourniquetStrengthMultiplier ()
 
void SetTourniquetStrengthMultiplier (float rate)
 
float GetCompartmentRegenRateMultiplier ()
 
void SetCompartmentRegenRateMultiplier (float rate)
 
float GetRegenerationDelay ()
 
void SetRegenerationDelay (float rate)
 
float GetResilienceHzRegenTime ()
 
void SetResilienceHzRegenTime (float rate)
 
float GetMinStaminaLevelForRegeneration ()
 
void SetMinStaminaLevelForRegeneration (float rate)
 
float GetMaxCharWeightForRegeneration ()
 
void SetMaxCharWeightForRegeneration (float rate)
 
float GetMaxCharMovementSpeedForRegeneration ()
 
void SetMaxCharMovementSpeedForRegeneration (float rate)
 
float GetRegenerationSpeedCrouc ()
 
void SetRegenerationSpeedCrouc (float rate)
 
float GetRegenerationSpeedProne ()
 
void SetRegenerationSpeedProne (float rate)
 

Variables

protected float m_fRegenScale
 
protected bool m_bPermitUnconsciousness
 
protected bool m_bPermitUnconsciousVON
 
protected float m_fTourniquettedLegMovementSlowdown
 
private float m_fTourniquetStrengthMultiplier
 
protected float m_fCompartmentRegenerationRateMultiplier
 
params __pad0__
 
params category
 
params __pad1__
 
protected float m_fRegenerationMinStaminaLevel
 
protected float m_fRegenerationMaxLoadoutWeight
 
protected float m_fRegenerationMaxMovementSpeed
 
protected float m_fRegenerationSpeedCrouch
 
protected float m_fRegenerationSpeedProne
 

Function Documentation

◆ Attribute()

SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute ( defvalue:"1"  ,
uiwidget:UIWidgets.  Slider,
desc:"Character bleeding rate multiplier"  ,
params:"0 5 0.001"  ,
precision:3  ,
category:"Game Mode"   
)

◆ GetBleedingScale()

float GetBleedingScale ( )
Returns
rate (0.0-5.00) Higher numbers result in faster bleeding

Definition at line 52 of file SCR_GameModeHealthSettings.c.

◆ GetCompartmentRegenRateMultiplier()

float GetCompartmentRegenRateMultiplier ( )
Returns
rate (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment

Definition at line 148 of file SCR_GameModeHealthSettings.c.

◆ GetMaxCharMovementSpeedForRegeneration()

float GetMaxCharMovementSpeedForRegeneration ( )
Returns
rate (0.0-5.50) Maximal character movement speed to regenerate character hit zones

Definition at line 228 of file SCR_GameModeHealthSettings.c.

◆ GetMaxCharWeightForRegeneration()

float GetMaxCharWeightForRegeneration ( )
Returns
rate (0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones

Definition at line 212 of file SCR_GameModeHealthSettings.c.

◆ GetMinStaminaLevelForRegeneration()

float GetMinStaminaLevelForRegeneration ( )
Returns
rate (0.0-1.00) Minimum amount of stamina needed to regenerate character hit zones.

Definition at line 196 of file SCR_GameModeHealthSettings.c.

◆ GetRegenerationDelay()

float GetRegenerationDelay ( )
Returns
rate (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown

Definition at line 164 of file SCR_GameModeHealthSettings.c.

◆ GetRegenerationSpeedCrouc()

float GetRegenerationSpeedCrouc ( )
Returns
rate (0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed

Definition at line 244 of file SCR_GameModeHealthSettings.c.

◆ GetRegenerationSpeedProne()

float GetRegenerationSpeedProne ( )
Returns
rate (0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed

Definition at line 260 of file SCR_GameModeHealthSettings.c.

◆ GetRegenScale()

float GetRegenScale ( )
Returns
rate (0.0-5.00) Higher numbers result in faster regeneration

Definition at line 68 of file SCR_GameModeHealthSettings.c.

◆ GetResilienceHzRegenTime()

float GetResilienceHzRegenTime ( )
Returns
rate (0.0-1000.00) Higher numbers result in slower regeneration of resilience

Definition at line 180 of file SCR_GameModeHealthSettings.c.

◆ GetTourniquetStrengthMultiplier()

float GetTourniquetStrengthMultiplier ( )
Returns
rate (0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on

Definition at line 132 of file SCR_GameModeHealthSettings.c.

◆ GetTourniquettedLegMovementSlowdown()

float GetTourniquettedLegMovementSlowdown ( )
Returns
rate (0.0-1.00) Higher numbers result in higher slowdown

Definition at line 116 of file SCR_GameModeHealthSettings.c.

◆ IsUnconsciousnessPermitted()

bool IsUnconsciousnessPermitted ( )
Returns
permitted (true/false) True means that unconsciousness is enabled.

Definition at line 84 of file SCR_GameModeHealthSettings.c.

◆ IsUnconsciousVONPermitted()

bool IsUnconsciousVONPermitted ( )
Returns
permitted (true/false) True means that using VON while unconsciousness is enabled.

Definition at line 100 of file SCR_GameModeHealthSettings.c.

◆ SetBleedingScale()

void SetBleedingScale ( float  rate)
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster bleeding

Definition at line 60 of file SCR_GameModeHealthSettings.c.

◆ SetCompartmentRegenRateMultiplier()

void SetCompartmentRegenRateMultiplier ( float  rate)
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment

Definition at line 156 of file SCR_GameModeHealthSettings.c.

◆ SetMaxCharMovementSpeedForRegeneration()

void SetMaxCharMovementSpeedForRegeneration ( float  rate)
Parameters
[in]rate(0.0-5.50) Maximal character movement speed to regenerate character hit zones

Definition at line 236 of file SCR_GameModeHealthSettings.c.

◆ SetMaxCharWeightForRegeneration()

void SetMaxCharWeightForRegeneration ( float  rate)
Parameters
[in]rate(0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones

Definition at line 220 of file SCR_GameModeHealthSettings.c.

◆ SetMinStaminaLevelForRegeneration()

void SetMinStaminaLevelForRegeneration ( float  rate)
Parameters
[in]rate(0.0-1.00) Minimum amount of stamina needed to regenerate character hit zones.

Definition at line 204 of file SCR_GameModeHealthSettings.c.

◆ SetRegenerationDelay()

void SetRegenerationDelay ( float  rate)
Parameters
[in]rate(0.0-60.00) Higher numbers result in higher delay the regeneration cooldown

Definition at line 172 of file SCR_GameModeHealthSettings.c.

◆ SetRegenerationSpeedCrouc()

void SetRegenerationSpeedCrouc ( float  rate)
Parameters
[in]rate(0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed

Definition at line 252 of file SCR_GameModeHealthSettings.c.

◆ SetRegenerationSpeedProne()

void SetRegenerationSpeedProne ( float  rate)
Parameters
[in]rate(0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed

Definition at line 268 of file SCR_GameModeHealthSettings.c.

◆ SetRegenScale()

void SetRegenScale ( float  rate)
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster regeneration

Definition at line 76 of file SCR_GameModeHealthSettings.c.

◆ SetResilienceHzRegenTime()

void SetResilienceHzRegenTime ( float  rate)
Parameters
[in]rate(0.0-1000.00) Higher numbers result in slower regeneration of resilience

Definition at line 188 of file SCR_GameModeHealthSettings.c.

◆ SetTourniquetStrengthMultiplier()

void SetTourniquetStrengthMultiplier ( float  rate)
Parameters
[in]rate(0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on

Definition at line 140 of file SCR_GameModeHealthSettings.c.

◆ SetTourniquettedLegMovementSlowdown()

void SetTourniquettedLegMovementSlowdown ( float  rate)
Parameters
[in]rate(0.0-1.00) Higher numbers result in higher slowdown

Definition at line 124 of file SCR_GameModeHealthSettings.c.

◆ SetUnconsciousnessPermitted()

void SetUnconsciousnessPermitted ( bool  permitted)
Parameters
[in]permitted(true/false) True means that unconsciousness is enabled.

Definition at line 92 of file SCR_GameModeHealthSettings.c.

◆ SetUnconsciousVONPermitted()

void SetUnconsciousVONPermitted ( bool  permitted)
Parameters
[in]permitted(true/false) True means that VON is enabled while unconscious.

Definition at line 108 of file SCR_GameModeHealthSettings.c.

Variable Documentation

◆ __pad0__

params __pad0__

Definition at line 28 of file SCR_GameModeHealthSettings.c.

◆ __pad1__

params __pad1__

Definition at line 31 of file SCR_GameModeHealthSettings.c.

◆ category

params category

Definition at line 29 of file SCR_GameModeHealthSettings.c.

◆ m_bPermitUnconsciousness

protected bool m_bPermitUnconsciousness

Definition at line 14 of file SCR_GameModeHealthSettings.c.

◆ m_bPermitUnconsciousVON

protected bool m_bPermitUnconsciousVON

Definition at line 17 of file SCR_GameModeHealthSettings.c.

◆ m_fCompartmentRegenerationRateMultiplier

protected float m_fCompartmentRegenerationRateMultiplier

Definition at line 26 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationMaxLoadoutWeight

protected float m_fRegenerationMaxLoadoutWeight

Definition at line 38 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationMaxMovementSpeed

protected float m_fRegenerationMaxMovementSpeed

Definition at line 41 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationMinStaminaLevel

protected float m_fRegenerationMinStaminaLevel

Definition at line 35 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationSpeedCrouch

protected float m_fRegenerationSpeedCrouch

Definition at line 44 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationSpeedProne

protected float m_fRegenerationSpeedProne

Definition at line 47 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenScale

protected float m_fRegenScale

Definition at line 11 of file SCR_GameModeHealthSettings.c.

◆ m_fTourniquetStrengthMultiplier

private float m_fTourniquetStrengthMultiplier

Definition at line 23 of file SCR_GameModeHealthSettings.c.

◆ m_fTourniquettedLegMovementSlowdown

protected float m_fTourniquettedLegMovementSlowdown

Definition at line 20 of file SCR_GameModeHealthSettings.c.