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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
7 [
Attribute(defvalue:
"1", uiwidget: UIWidgets.Slider,
desc:
"Character bleeding rate multiplier",
params:
"0 5 0.001", precision: 3,
category:
"Game Mode")]
8 protected float m_fDOTScale;
10 [
Attribute(defvalue:
"1", uiwidget: UIWidgets.Slider,
desc:
"Character regeneration rate multiplier",
params:
"0 5 0.001", precision: 3,
category:
"Game Mode")]
13 [
Attribute(defvalue:
"true", uiwidget: UIWidgets.CheckBox,
desc:
"Whether unconsciousness is allowed",
category:
"Game Mode")]
16 [
Attribute(defvalue:
"false", uiwidget: UIWidgets.CheckBox,
desc:
"Whether using VON during unconsciousness is allowed",
category:
"Game Mode")]
19 [
Attribute(defvalue:
"0.75", uiwidget: UIWidgets.Slider,
desc:
"How much will the character be slowed down when having tourniquetted leg",
params:
"0 1 0.001", precision: 3,
category:
"Game Mode")]
22 [
Attribute(defvalue:
"0.1", uiwidget: UIWidgets.Slider,
desc:
"Affects how much the bleeding is reduced",
params:
"0 1 0.001", precision: 3,
category:
"Game Mode")]
25 [
Attribute(defvalue:
"1", uiwidget: UIWidgets.Slider,
desc:
"How fast will character regenerate when situated in medical compartment",
params:
"0 5 0.001", precision: 3,
category:
"Game Mode")]
28 [
Attribute(defvalue:
"10", uiwidget: UIWidgets.Slider,
desc:
"Time without receiving damage or bleeding to start regeneration [s]",
params:
"0 600 1",
category:
"Game Mode")]
29 protected float m_fRegenerationDelay;
31 [
Attribute(defvalue:
"200", uiwidget: UIWidgets.Slider,
desc:
"Time to fully regenerate resilience hit zone [s]",
params:
"0 600 1",
category:
"Game Mode")]
32 protected float m_fFullRegenerationTime;
34 [
Attribute(defvalue:
"0.75", uiwidget: UIWidgets.Slider,
desc:
"Minimum amount of stamina needed to regenerate character hit zones",
params:
"0 1 0.001", precision: 3,
category:
"Game Mode")]
37 [
Attribute(defvalue:
"40", uiwidget: UIWidgets.Slider,
desc:
"Maximal weight of all the items character can carry to regenerate character hit zones",
params:
"0 150 1",
category:
"Game Mode")]
40 [
Attribute(defvalue:
"2", uiwidget: UIWidgets.Slider,
desc:
"Maximal character movement speed to regenerate character hit zones",
params:
"0 25 0.001", precision: 3,
category:
"Game Mode")]
43 [
Attribute(defvalue:
"1.333", uiwidget: UIWidgets.Slider,
desc:
"Character hit zone regeneration speed when in crouch",
params:
"0 5 0.001", precision: 3,
category:
"Game Mode")]
46 [
Attribute(defvalue:
"1.666", uiwidget: UIWidgets.Slider,
desc:
"Character hit zone regeneration speed when in prone",
params:
"0 5 0.001", precision: 3,
category:
"Game Mode")]
166 return m_fRegenerationDelay;
174 m_fRegenerationDelay = rate;
182 return m_fFullRegenerationTime;
190 m_fFullRegenerationTime = rate;
protected float m_fRegenerationMinStaminaLevel
protected float m_fRegenerationMaxLoadoutWeight
void SetRegenerationDelay(float rate)
float GetMaxCharMovementSpeedForRegeneration()
float GetMinStaminaLevelForRegeneration()
protected bool m_bPermitUnconsciousness
protected float m_fCompartmentRegenerationRateMultiplier
SCR_SiteSlotEntityClass ScriptComponent
void SetMaxCharWeightForRegeneration(float rate)
void SetBleedingScale(float rate)
void SetRegenerationSpeedProne(float rate)
void SetUnconsciousnessPermitted(bool permitted)
float GetCompartmentRegenRateMultiplier()
float GetRegenerationSpeedProne()
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
float GetRegenerationSpeedCrouc()
float GetResilienceHzRegenTime()
protected float m_fRegenerationSpeedCrouch
void SetRegenScale(float rate)
void SetMinStaminaLevelForRegeneration(float rate)
protected float m_fTourniquettedLegMovementSlowdown
void SetTourniquettedLegMovementSlowdown(float rate)
float GetRegenerationDelay()
protected float m_fRegenerationSpeedProne
protected float m_fRegenScale
void SetRegenerationSpeedCrouc(float rate)
float GetTourniquettedLegMovementSlowdown()
private float m_fTourniquetStrengthMultiplier
void SetResilienceHzRegenTime(float rate)
void SetTourniquetStrengthMultiplier(float rate)
void SetUnconsciousVONPermitted(bool permitted)
float GetMaxCharWeightForRegeneration()
Configs ServerBrowser KickDialogs params
bool IsUnconsciousnessPermitted()
bool IsUnconsciousVONPermitted()
SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute(defvalue:"1", uiwidget:UIWidgets.Slider, desc:"Character bleeding rate multiplier", params:"0 5 0.001", precision:3, category:"Game Mode")] protected float m_fDOTScale
protected float m_fRegenerationMaxMovementSpeed
float GetTourniquetStrengthMultiplier()
protected bool m_bPermitUnconsciousVON
void SetCompartmentRegenRateMultiplier(float rate)
void SetMaxCharMovementSpeedForRegeneration(float rate)