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SCR_HintSequenceList.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_HintSequenceList
3
{
4
[
Attribute
()]
5
protected
ref array<ref SCR_HintUIInfo>
m_aHints
;
6
7
//------------------------------------------------------------------------------------------------
11
int
FindHint
(
SCR_HintUIInfo
info)
12
{
13
return
m_aHints
.Find(info);
14
}
15
16
//------------------------------------------------------------------------------------------------
19
int
CountHints
()
20
{
21
return
m_aHints
.Count();
22
}
23
24
//------------------------------------------------------------------------------------------------
27
SCR_HintUIInfo
GetHint
(
int
index
)
28
{
29
return
m_aHints
[
index
];
30
}
31
32
//------------------------------------------------------------------------------------------------
33
// constructor
34
void
SCR_HintSequenceList
()
35
{
36
for
(
int
i, count =
m_aHints
.Count(); i < count; i++)
37
{
38
m_aHints
[i].InitSequence(i + 1, count);
39
}
40
}
41
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
SCR_HintSequenceList::CountHints
int CountHints()
Definition
SCR_HintSequenceList.c:19
SCR_HintSequenceList::FindHint
int FindHint(SCR_HintUIInfo info)
Definition
SCR_HintSequenceList.c:11
SCR_HintSequenceList::SCR_HintSequenceList
void SCR_HintSequenceList()
Definition
SCR_HintSequenceList.c:34
SCR_HintSequenceList::m_aHints
ref array< ref SCR_HintUIInfo > m_aHints
Definition
SCR_HintSequenceList.c:5
SCR_HintSequenceList::GetHint
SCR_HintUIInfo GetHint(int index)
Definition
SCR_HintSequenceList.c:27
SCR_HintUIInfo
Definition
SCR_HintUIInfo.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
Hints
SCR_HintSequenceList.c
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