Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_InfoDisplayHandler.c
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3 {
5  protected SCR_InfoDisplay m_OwnerDisplay;
6 
7  [Attribute(desc: "Should this Handler be updated every frame?")]
8  bool m_bCanUpdate;
9 
10  protected bool m_bEnabled;
11 
12  //------------------------------------------------------------------------------------------------
13  void SetEnabled(bool enabled)
14  {
15  m_bEnabled = enabled;
16  }
17 
18  //------------------------------------------------------------------------------------------------
19  bool IsEnabled()
20  {
21  return m_bEnabled;
22  }
23 
24  //------------------------------------------------------------------------------------------------
29  void Initialize(notnull SCR_InfoDisplay display)
30  {
31  m_OwnerDisplay = display;
32  m_bEnabled = true;
33  }
34 
35  //------------------------------------------------------------------------------------------------
40  void OnStart(notnull SCR_InfoDisplay display);
41 
42  //------------------------------------------------------------------------------------------------
47  void OnStop(notnull SCR_InfoDisplay display);
48 
49  //------------------------------------------------------------------------------------------------
53  void OnUpdate(float timeSlice);
54 }
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_InfoDisplayHandler
Definition: SCR_InfoDisplayHandler.c:2
m_bEnabled
private bool m_bEnabled
Definition: SCR_BaseManualCameraComponent.c:3
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468