7 [
Attribute(defvalue:
"0.1",
desc:
"How long it takes to check for initial input (it doesn't happen on the first frame)")]
8 private float m_fMinTime;
10 [
Attribute(defvalue:
"0.5",
desc:
"After which duration is the input accepted anyway.")]
11 private float m_fMaxTime;
16 if (m_fMaxTime > 0 && (m_fMinTime > 0 ||
GetInputManager().GetActionValue(
"ManualCameraAny")))
17 param.isManualInputEnabled =
false;
21 m_fMinTime -= param.timeSlice;
22 m_fMaxTime -= param.timeSlice;
26 override bool EOnCameraInit()