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SCR_InsectDef.c
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3 {
4  [Attribute(desc: "Sound name to be used")]
5  string m_sSoundName;
6 
7  [Attribute(desc: "Particle effect to be created (Do not use together with Prefab Name as Prefabs will be preferred first)")]
8  ResourceName m_sParticleEffect;
9 
10  [Attribute(desc: "Insect prefab to be created (Do not use together with Particle Effect as Prefabs will be preferred first)")]
11  ResourceName m_sPrefabName;
12 
13  [Attribute("1", UIWidgets.ComboBox, "", "", ParamEnumArray.FromEnum(EDayTimeCurve))]
14  EDayTimeCurve m_eDayTimeCurve;
15 }
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_InsectDef
Definition: SCR_InsectDef.c:2
EDayTimeCurve
EDayTimeCurve
Definition: SCR_DayTimeCurveDef.c:3
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468