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SCR_InsectParticle.c
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1 [BaseContainerProps(configRoot: true)]
3 {
5  SCR_AudioHandleLoop m_AudioHandle;
6 
8  vector m_vPosition;
9 
11  int m_iSoundGroup;
12 
14  float m_fDensity;
15 
17  ParticleEffectEntity m_ParticleEffect;
18 
20  IEntity m_InsectEntity;
21 
22 #ifdef ENABLE_DIAG
23  ref Shape m_DebugShape;
24 #endif
25 
26  //------------------------------------------------------------------------------------------------
27  // destructor
28  void ~SCR_InsectParticle()
29  {
30  delete m_ParticleEffect;
31  delete m_InsectEntity;
32  }
33 }
SCR_InsectParticle
Definition: SCR_InsectParticle.c:2
SCR_AudioHandleLoop
Definition: SCR_AudioHandleLoop.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468