Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_NotificationConfig.c
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1 [BaseContainerProps(configRoot: true)]
3 {
4  [Attribute(desc: "Notification Color array. Each enum can have it's own color")]
5  protected ref array<ref SCR_NotificationDisplayColor> m_aNotificationDisplayColor;
6 
7  [Attribute(desc: "List of Widgetnames for Sticky notifications.")]
8  protected ref array<string> m_aStickyNotifications;
9 
10  [Attribute(desc: "List of notifications that can be assigned to the SCR_NotificationsComponent and be called via static functions within the same component")]
11  protected ref array<ref SCR_NotificationDisplayData> m_aNotificationDisplayData;
12 
18  int GetNotificationData(out notnull array<ref SCR_NotificationDisplayData> data)
19  {
20  data.Clear();
21 
22  foreach (SCR_NotificationDisplayData notification: m_aNotificationDisplayData)
23  data.Insert(notification);
24 
25  return m_aNotificationDisplayData.Count();
26  }
27 
28  array<string> GetStickyNotifications()
29  {
30  return m_aStickyNotifications;
31  }
32 
33  array<ref SCR_NotificationDisplayColor> GetNotificationDisplayColor()
34  {
35  return m_aNotificationDisplayColor;
36  }
37 };
SCR_NotificationDisplayData
Definition: SCR_NotificationDisplayData.c:7
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_NotificationConfig
Definition: SCR_NotificationConfig.c:2
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468