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SCR_NotificationEntityCallsign.c
Go to the documentation of this file.
1
6
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleEnum
(
ENotification
,
"m_NotificationKey"
)]
7
class
SCR_NotificationEntityCallsign
:
SCR_NotificationEditableEntity
8
{
9
override
string
GetText
(
SCR_NotificationData
data
)
10
{
11
int
entityID;
12
data
.GetParams(entityID);
13
14
string
callsign;
15
data
.GetNotificationTextEntries(callsign);
16
if
(!
GetEntityCallsign
(entityID, callsign))
17
return
string
.Empty;
18
19
data
.SetNotificationTextEntries(callsign);
20
return
super.GetText(
data
);
21
}
22
};
ENotification
ENotification
Definition
ENotification.c:5
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetText
string GetText()
Definition
SCR_BaseEditorAttribute.c:488
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition
SCR_CampaignHintStorage.c:22
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_NotificationData
Definition
SCR_NotificationData.c:7
SCR_NotificationDisplayData::GetEntityCallsign
bool GetEntityCallsign(int rplID, out string callsign)
Definition
SCR_NotificationDisplayData.c:378
SCR_NotificationEditableEntity
Definition
SCR_NotificationEditableEntity.c:8
SCR_NotificationEntityCallsign
Definition
SCR_NotificationEntityCallsign.c:8
scripts
Game
Network
Notifications
NotificationDisplayData
SCR_NotificationEntityCallsign.c
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